MowMow
Joined 7 May 2025
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Other than simply available recipes, benches also have other differing aspects that change their function: | Other than simply available recipes, benches also have other differing aspects that change their function: | ||
'''Efficiency''' changes the speed, fuel efficiency, and resulting quality of a craft. | *'''Efficiency''' changes the speed, fuel efficiency, and resulting quality of a craft. | ||
'''Variants''' affect the availability of certain recipes, and can include size, cleanliness, how advanced the bench is, etc. | *'''Variants''' affect the availability of certain recipes, and can include size, cleanliness, how advanced the bench is, etc. | ||
'''Player Presence''' determines whether the bench requires a player to have its UI actively open to function. | *'''Player Presence''' determines whether the bench requires a player to have its UI actively open to function. | ||
'''Slots''' for how many recipes can run at the same time. | *'''Slots''' for how many recipes can run at the same time. | ||
'''Power Source''' for running the bench, ranging from burning fuels to electricity. | *'''Power Source''' for running the bench, ranging from burning fuels to electricity. | ||
Alongside these, there are also three very important parts of each recipe: | Alongside these, there are also three very important parts of each recipe: | ||
'''Required Bench''' is the bench "type" that a recipe is crafted on. You cook on a stovetop, you compost in a composter, etc. | *'''Required Bench''' is the bench "type" that a recipe is crafted on. You cook on a stovetop, you compost in a composter, etc. | ||
'''Required Variants''' are effectively "subtypes" in most cases. An angle grinder is quite ''crude'' compared to a lathe. | *'''Required Variants''' are effectively "subtypes" in most cases. An angle grinder is quite ''crude'' compared to a lathe. | ||
'''Recipe Requirement''' is for if a recipe requires that you "know" it to craft it by collecting the recipe in-game. Recipes without this can be crafted simply by putting the correct ingredients in the correct bench. | *'''Recipe Requirement''' is for if a recipe requires that you "know" it to craft it by collecting the recipe in-game. Recipes without this can be crafted simply by putting the correct ingredients in the correct bench. | ||
There are also a collection of other aspects of a recipe that don't tie into whether it can be crafted, but instead the crafting process and results: | There are also a collection of other aspects of a recipe that don't tie into whether it can be crafted, but instead the crafting process and results: | ||
'''Fail Chance''' is the one most often ran into. Most recipes can fail, typically due to a poor bench or low player skill. If a recipe fails, it'll typically produce a worse outcome or simply nothing at all. | *'''Fail Chance''' is the one most often ran into. Most recipes can fail, typically due to a poor bench or low player skill. If a recipe fails, it'll typically produce a worse outcome or simply nothing at all. | ||
'''Quality Crafts''' are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots. | *'''Quality Crafts''' are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots. | ||
'''Crafting Time''' is the very simple determiner of how long a recipe takes to complete. | *'''Crafting Time''' is the very simple determiner of how long a recipe takes to complete. | ||
*'''Relevant Skill''' is whichever skill the recipe takes into account. If a recipe has a relevant skill, it will be improved with skill level as well as providing XP for that skill. | |||
{{OS Gameplay}} | {{OS Gameplay}} | ||