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*'''Quality Crafts''' are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots.
*'''Quality Crafts''' are whether the created item has a quality or not. This is frequently seen when making goods such as food, alcohol, or metal trinkets, and not when creating materials such as planks or metal ingots.
*'''Crafting Time''' is the very simple determiner of how long a recipe takes to complete.
*'''Crafting Time''' is the very simple determiner of how long a recipe takes to complete.
 
*'''Relevant Skill''' is whichever skill the recipe takes into account. If a recipe has a relevant skill, it will be improved with skill level as well as providing XP for that skill.  
 
Time, fail chances and quality of the crafting process are dependent on player's skill in specific craft and the machine's modifiers, a recipe with fail chances can yield a waste as a crafting output. Player can also use stolen goods to craft items, some NPCs around that see the act, may react negatively granting crime points, using stolen resources in crafting is also a way of laundering them, like turning stolen Silver Vases into Silver Bars that can be sold.
 
The quality of produced goods are dependent on the players skill in the respective craft, and the machines modifiers. There are 7 possible levels of quality: Excellent > Fine > Good > Okay > Bad > Poor


{{OS Gameplay}}
{{OS Gameplay}}