Cut maps: Difference between revisions

mNo edit summary
Nextej (talk | contribs)
m Don't use profanities.
 
(32 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is a list of maps that have been cut from INFRA.
This is a list of maps that have been cut from INFRA.


All of these maps can be downloaded from [[https://drive.google.com/file/d/0B9vYIPZcARSNbjJLZThRckFZdjA/view this link]] (link provided by [[User:Oskutin|Oskutin]]).
All of these maps can be downloaded from [[Additional INFRA resources]] page. These maps are provided as VMFs and must be compiled in Hammer before they can be loaded in-game.


Currently incomplete!
Currently incomplete!  


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col"|Screenshot
! scope="col" | Screenshot
! scope="col"|Map Name
! scope="col" | Map Name
! scope="col"|Chapter
! scope="col" | Chapter
! scope="col"|Description
! scope="col" | Description
|-
|-
| colspan="4" style="text-align:center;"|'''Act 1'''
| style="text-align:center;" colspan="4" | '''Act 1'''
|-
|-
|[[File:Prologue.jpg|200x200px]]
| [[File:Prologue.jpg|200x200px]]
|prologue
| prologue
|0: Prologue
| 0: Prologue
|Intended to be an introduction to the mechanics of the game, the map begins in an unnamed industrial area, followed by parts of what would later be integrated into [[stormdrain]]. The map ends abruptly at the large cave with the pipes opening into a small lake.
| Intended to be an introduction to the mechanics of the game, the map begins in an unnamed industrial area, followed by parts of what would later be integrated into [[stormdrain]]. The map ends abruptly at the large cave with the pipes opening into a small lake.
|-
|-
|[[File:Office_old.jpg|200x200px]]
| [[File:Office_old.jpg|200x200px]]
|office_old
| office_old
|1: Preparations
| 1: Preparations
|The oldest version of the office map, was intended to play similarly to the final product
| The oldest version of the office map, was intended to play similarly to the final product
|-
|-
|[[File:Steelfactory.jpg|200x200px]]
| MISSING PICTURE
|steelfactory
| tunnel2
|4: Heavy Industry of the Past
| 3: Forgotten World
|Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory
|  
|-
|-
| colspan="4" style="text-align:center;"|'''Act 2'''
| <br />[[File:Tunnel3old.png|left|frameless|200x200px]]
| tunnel3
| 3: Forgotten World
|  
|-
|-
|[[File:Parking_cave.jpg|200x200px]]
| [[File:Steelfactory.jpg|200x200px]]
|parking_cave
| steelfactory
|6: Public Transport
| 4: Heavy Industry of the Past
|A replacement for the original [[stormdrain]], this map took place in a large cave converted into a parking area. It was cut very early on in development
| Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory
|-
|-
|[[File:Bank.jpg|200x200px]]
| style="text-align:center;" colspan="4" | '''Act 2'''
|bank
|7: Working Overtime
|Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Mark]] is arrested for breaking into the bank were planned.
|-
|-
| colspan="4" style="text-align:center;"|'''Act 3'''
| [[File:Central old.jpg|200x200px]]
| central
| 6: Public Transport
| Older version of [[central | current]] map, features different ceiling design.
|-
|-
|[[File:Industrial.jpg|200x200px]]
| MISSING PICTURE
|industrial
| bunker
|8: Late for a Meeting
| 6: Public Transport
|Originally intended to follow the original [[stormdrain]] map, the map takes place in a run-down industrial section of Stalburg. Plans were made to recycle the map for Part 3, however, these pans were eventually abandoned. The beginning of the canal section at the start of the map was recycled into [[powerstation2]].
| Originally intended to be an optional map.
|-
|-
|[[File:Isle2_OLD.jpg|200x200px]]
| [[File:Old Stormdrain.jpg|200x200px]]
|isle2_OLD
| stormdrain
|8: Late for a Meeting
| 6: Public Transport
|Coming soon.
| Originally set in chapter 6, different design and layout from current [[stormdrain]].
|-
|-
|[[File:Officeblackout_OLD.jpg|200x200px]]
| [[File:Parking_cave.jpg|200x200px]]
|officeblackout_OLD
| parking_cave/parkkihalli
|8: Late for a Meeting
| 6: Public Transport
|Mostly identical to the retail [[officeblackout]], although it featured additional segments that were intended to lead into the cut driving missions.
| A replacement for the original [[stormdrain]], this map took place in a large cave converted into a parking area. It was cut very early on in development
|-
|-
|[[File:Alley.jpg|200x200px]]
| [[File:Desktop Screenshot 2024.12.19 - 17.20.42.30.jpg|200x200px]]
|alley
| bank
|9: To Save a City
| 7: Working Overtime
|The first map of the cut driving missions, this map was intended to take place on the streets of Stalburg surrounding [[Mark's|Mark]] office. The player was required to navigate their way through the deserted city streets, eventually making their way to an industrial section in the northern part of the map.
| Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Markku Siltanen | Mark]] is arrested for breaking into the bank were planned. Showcase of the map can be found here, as well as more information (like why it was cut): https://www.youtube.com/watch?v=YNPE7ke_dmc&t=8s.
|-
|-
|[[File:Residential.jpg|200x200px]]
| colspan="4" style="text-align:center;" | '''Act 3'''
|residential
|9: To Save a City
|Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map.
|-
|-
|[[File:Residential_old.jpg|200x200px]]
| [[File:Infra Screenshot 2024.12.19 - 16.41.19.89.jpg|200x200px]]
|residential_old
| industrial
|9: To Save a City
| 8: Late for a Meeting
|This map contains the final segment of "motorway"
| Originally intended to follow the original [[stormdrain]] map, the map takes place in a run-down industrial section of [[Stalburg]]. Plans were made to recycle the map for Part 3, however, these plans were eventually abandoned. The beginning of the canal section at the start of the map was recycled into [[powerstation2]]. The video showcasing the map can be found here: https://www.youtube.com/watch?v=e9yvSAkSQB4.
|-
|-
|[[File:Shipyard.jpg|200x200px]]
| [[File:Drawbridge_OLD.jpg|200x200px]]
|shipyard
| drawbridge_OLD
|9: To Save a City
| 8: Late for a Meeting
|The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway.
| A very early version of [[isle2]], this map features an older version of the drawbridge puzzle and different layouts of the road and rail networks on the island
|-
|-
|[[File:Motorway.jpg|200x200px]]
| [[File:Isle2_OLD.jpg|200x200px]]
|motorway
| isle2_OLD
|9: To Save a City
| 8: Late for a Meeting
|The third map of the cut driving missions, a majority of this map was intended to take place on one of [[Stalburg's|Stalburg]] highways. The player would eventually encounter construction further down the highway, and would be required to drive through a maintenance tunnel to exit the highway. The player would then enter a road passing a pond outside a small residential area, and would eventually re-enter he service tunnels. The last section of this map would be recycled into "residential".
| Old version of [[isle2]].
|-
|-
|[[File:Ending_3_christmas.jpg|200x200px]]
| [[File:Officeblackout_OLD.jpg|200x200px]] (NO PICTURE ATTACHED TO THE FILE???)
|ending_3_christmas
| officeblackout_OLD
|11: Epilogue
| 8: Late for a Meeting
|Coming soon.
| Mostly identical to the retail [[officeblackout]], although it featured additional segments that were intended to lead into the cut driving missions.
|-
|-
| colspan="4" style="text-align:center;"|'''Misc'''
| MISSING PICTURE
| NPP
| 9: To Save a City
| Originally intended to be set in chapter 9, differences in the outside area.
|-
|-
|[[File:Arctic_test.jpg|200x200px]]
| [[File:Alley.jpg|200x200px]]
|arctic_test
| alley
|N/A
| 9: To Save a City
|A map which [[User:Yucca|Yucca]] made while he was making the cable duct model set.
| The first map of the cut driving missions, this map was intended to take place on the streets of [[Stalburg]] surrounding [[Mark | Mark]]'s office. The player was required to navigate their way through the deserted city streets, eventually making their way to an industrial section in the northern part of the map. Video showcasing all of the driving section maps can be found here: https://www.youtube.com/watch?v=Cc-Q9oq5WrI&t=12s.
|-
|-
|[[File:Drawbridge_OLD.jpg|200x200px]]
| [[File:Residential.jpg|200x200px]]
|drawbridge_OLD
| residential
|N/A
| 9: To Save a City
|A very early version of [[isle2]], this map features an older version of the drawbridge puzzle and different layouts of the road and rail networks on the island
| Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map. This map, along with parts of "residential_old", would be reused and modified for [[Ending 2]]
|[[File:Gearbox.jpg|200x200px]]
|gearbox
|N/A
|This is a map that [[User:Oskutin|Oskutin]] made for a school project.
|-
|-
|[[File:Menttiprojekti.jpg|200x200px]]
| [[File:Residential_old.jpg|200x200px]]
|menttiprojekti
| residential_old
|N/A
| 9: To Save a City
|This is a map that [[User:Oskutin|Oskutin]] made, is a map of some apartment buildings.
| This map contains the final segment of "motorway"
|-
|-
|[[File:Office_test.jpg|200x200px]]
| [[File:Desktop Screenshot 2024.12.19 - 17.21.49.28.jpg|200x200px]]
|office_test
| shipyard
|N/A
| 9: To Save a City
|A more recent version of [[office]]
| The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway.
|-
|-
|[[File:Teaser.jpg|200x200px]]
| [[File:residential_cut.jpeg|200x200px]]
|teaser
| motorway
|N/A
| 9: To Save a City
|This is the map from the first INFRA teaser trailer.
| The third map of the cut driving missions, a majority of this map was intended to take place on one of [[Stalburg]]'s highways. The player would eventually encounter construction further down the highway, and would be required to drive through a maintenance tunnel to exit the highway. The player would then enter a road passing a pond outside a small residential area, and would eventually re-enter the service tunnels. The last section of this map would be recycled into "residential".
|-
|-
|[[File:Tunnel3_OLD.jpg|200x200px]]
| [[File:Ending_3_christmas.jpg|200x200px]]
|tunnel3_OLD
| ending_3_christmas
|N/A
| 11: Epilogue
|Contains a section intended to connect to "steelfactory"
| An incomplete ending map set at Mark's cabin in Finland. Missing several brushes and entities.
|-
| colspan="4" style="text-align:center;" | '''Misc'''
|-
| [[File:Arctic_test.jpg|200x200px]]
| arctic_test
| N/A
| A map which [[User:Yucca|Yucca]] made while he was making the cable duct model set.
|-
| [[File:Infra Screenshot 2024.12.19 - 16.50.27.86.jpg|200x200px]]
| gearbox
| N/A
| This is a map that [[User:Oskutin|Oskutin]] made for a school project.
|-
| [[File:Menttiprojekti.jpg|200x200px]]
| menttiprojekti
| N/A
| This is a map that [[User:Oskutin|Oskutin]] made, is a map of some apartment buildings. a port of this map has been made to Garry's Mod by [[User:Nextej|Nextej]] and [[User:Loadingue|Loadingue]] ([https://steamcommunity.com/sharedfiles/filedetails/?id=1836317265 gm_menttiprojekti] and [https://steamcommunity.com/sharedfiles/filedetails/?id=1836432748 gm_menttiprojekti_old])
|-
| [[File:Office_test.jpg|200x200px]]
| office_test
| N/A
| A more recent version of [[office]]
|-
| [[File:Teaser-map.jpg|200x200px]]
| teaser
| N/A
| This is the map from the first INFRA teaser trailer.
|-
| [[File:Tunnel3_OLD.jpg|200x200px]] (ALSO NO PICTURE ATTACHED TO THE FILE???)
| tunnel3_OLD
| N/A
| Contains a section intended to connect to "steelfactory"
|-
| MISSING PICTURE
| hallway
| N/A
| Older version of [[hallway | current]] map, Mörkö appears as 2D texture instead of 3D model. You can find it at the end of this video: https://www.youtube.com/watch?v=L6zhXfNWKgw.
|}
|}
{{Navigation}}