Reactor lights code: Difference between revisions
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The reactor lights code is a code formed by the lights on the SNW control panel in [[Reactor]]. | The reactor lights code is a code formed by the lights on the SNW control panel in [[Reactor]]. | ||
It was discovered when [[User:Zuntti|Zuntti]] posted this image related to the INFRA ARG. | {{Zuntti-hint}} It was discovered when [[User:Zuntti|Zuntti]] posted this image related to the INFRA ARG. | ||
[[File:2_Remaining.png|alt=|none|thumb|512x512px|The image's filename is "2_Remaining.png".]] | |||
This prompted investigation of the lights when Zuntti posted a further image with the lights circled. These lights are not specific to this image however, and can appear randomly in-game as one of the many light sets the panel can circle through. This is an image of the lights as they appear in game, for easier viewing. | |||
[[File: | [[File:Reactor_lights_brighter.jpg|512px]] | ||
there are four collums, each divided into two sub collums, which we will call right and left. Left sub columns have text starting with R (for red), and right sub columns have G (for green) | |||
the message should be read starting at the top left corner, and then going down, until reaching the bottom- then go to the top of the next column and repeat | |||
the collums give 2 strings, which are interwoven between the sub-collums. when the next light is red, you should swap the sub collum you are reading from, and for green lights simply continue as you were going. so for one string for the first column the instruction is: | |||
right right left left left | |||
here is a transcription of the text on the light board: | |||
RB GO RW GC R1 GM RI GQ | |||
RU GT RO GO R6 GI R<sub>12</sub> GU | |||
RH GN RM GR RD GR R<sub>14</sub> GE | |||
RE GK RL GP R<sub>14</sub> GD R5 GI | |||
RR GE RU GD RL GD R9 GT | |||
When reading the columns of letter pairs, one can read the following from the four columns (souce: control_panel_puzzle_ultimate_alternative.vtf): | |||
*BUNKE and OTHER from the first column. | |||
*COMPU and WORLD from the second column. | |||
*MIDDL and 1 6 R 14 D from the third column. | |||
*QUEST and 1 12 14 1 9 from the fourth column. | |||
Note: 1 6 R 14 D and 1 12 14 1 9 format matches with [[Villa woodboxes]] format, so these two are likely connected. | |||
Applying letters from Villa Woodboxes, to the latter code gives: E 6 R 14 D and E A 14 E 9 | |||
This refers to the [[Bunker computer code|bunker computer code]] question <code>WHATCONNECTSALLTHESE</code> through BUNKE COMPU MIDDL QUEST. The other part of the code can be obtained by substituting the numbers with the characters from the question (i.e., 1=W, 9=O, etc.), which results in "OTHER WORLD" and "WORLD ISLIE". | |||
{{Needs-investigation}} The most likely explanation is that "WORLD IS LIE" is a hint that only the "OTHER" part of "OTHERWORLD" is a true information about the key for the [[Wasteland notes]]. | |||
There are 9 red, 9 green and 2 disabled indicators above the plates. Except for the disabled indicators and the last 2 lights in the first column, the lights indicate which side of the plates contain the correct character for one side of the code. | |||
[[Category:ARG]] | [[Category:ARG]] |
Latest revision as of 05:46, 27 February 2024
The reactor lights code is a code formed by the lights on the SNW control panel in Reactor.
It was discovered when Zuntti posted this image related to the INFRA ARG.
This prompted investigation of the lights when Zuntti posted a further image with the lights circled. These lights are not specific to this image however, and can appear randomly in-game as one of the many light sets the panel can circle through. This is an image of the lights as they appear in game, for easier viewing.
there are four collums, each divided into two sub collums, which we will call right and left. Left sub columns have text starting with R (for red), and right sub columns have G (for green)
the message should be read starting at the top left corner, and then going down, until reaching the bottom- then go to the top of the next column and repeat
the collums give 2 strings, which are interwoven between the sub-collums. when the next light is red, you should swap the sub collum you are reading from, and for green lights simply continue as you were going. so for one string for the first column the instruction is:
right right left left left
here is a transcription of the text on the light board:
RB GO RW GC R1 GM RI GQ
RU GT RO GO R6 GI R12 GU
RH GN RM GR RD GR R14 GE
RE GK RL GP R14 GD R5 GI
RR GE RU GD RL GD R9 GT
When reading the columns of letter pairs, one can read the following from the four columns (souce: control_panel_puzzle_ultimate_alternative.vtf):
- BUNKE and OTHER from the first column.
- COMPU and WORLD from the second column.
- MIDDL and 1 6 R 14 D from the third column.
- QUEST and 1 12 14 1 9 from the fourth column.
Note: 1 6 R 14 D and 1 12 14 1 9 format matches with Villa woodboxes format, so these two are likely connected.
Applying letters from Villa Woodboxes, to the latter code gives: E 6 R 14 D and E A 14 E 9
This refers to the bunker computer code question WHATCONNECTSALLTHESE
through BUNKE COMPU MIDDL QUEST. The other part of the code can be obtained by substituting the numbers with the characters from the question (i.e., 1=W, 9=O, etc.), which results in "OTHER WORLD" and "WORLD ISLIE".
The most likely explanation is that "WORLD IS LIE" is a hint that only the "OTHER" part of "OTHERWORLD" is a true information about the key for the Wasteland notes.
There are 9 red, 9 green and 2 disabled indicators above the plates. Except for the disabled indicators and the last 2 lights in the first column, the lights indicate which side of the plates contain the correct character for one side of the code.