Sewer: Difference between revisions
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==Story== | ==Story== | ||
=== | ===Past events=== | ||
There used to be electric motor factory that operated near the canals, and the canal sluice gates were relativity well maintained. An unknown party received orders to sabotage the factory by opening the sewer dam, and causing industrial waste to backup and cause a foul smell in the canal and sewers, which was noticed by the nearby tenements and media. A year later, Greenwar and the nearby residents began to protest the pollution, and the factory was pressured into shutting down operations, but the smell remained, and protests continued. Some time after the factory's shutdown, more squatters took over a room in the abandoned factory, and began to grow green mushrooms there, even setting up a small lab to research how to preserve mushrooms through the cold winter months. | There used to be electric motor factory that operated near the canals, and the canal sluice gates were relativity well maintained. An unknown party received orders to sabotage the factory by opening the sewer dam, and causing industrial waste to backup and cause a foul smell in the canal and sewers, which was noticed by the nearby tenements and media. A year later, Greenwar and the nearby residents began to protest the pollution, and the factory was pressured into shutting down operations, but the smell remained, and protests continued. Some time after the factory's shutdown, more squatters took over a room in the abandoned factory, and began to grow green mushrooms there, even setting up a small lab to research how to preserve mushrooms through the cold winter months. | ||
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Mark can access the Mushroom Co. laboratory by finding a key from an open manhole in the courtyard with green mushrooms growing inside. | Mark can access the Mushroom Co. laboratory by finding a key from an open manhole in the courtyard with green mushrooms growing inside. | ||
=Achievements= | ==Achievements== | ||
{| class="wikitable sortable" style="width: 70%;" | {| class="wikitable sortable" style="width: 70%;" | ||
! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description | ! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description | ||
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! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description | ! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description | ||
|- | |- | ||
|[[File:Ach_usb.jpg]]||48 61 63 6B 65 64||Grab the USB stick from the Hacker Den. | |[[File:Ach_usb.jpg]]||48 61 63 6B 65 64||Grab the USB stick from the Hacker's Den. | ||
|} | |} | ||
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*In the transformer building, do not switch off the functional generators. | *In the transformer building, do not switch off the functional generators. | ||
*Unless the malfunctioning transformer catches fire, don't set off the fire alarm. | *Unless the malfunctioning transformer catches fire, don't set off the fire alarm. | ||
*Activating the sewer pump with the incorrect settings | *Activating the sewer pump with the incorrect settings will incur a mistake penalty. | ||
=Gallery= | ==Gallery== | ||
====Documents==== | ====Documents==== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
=Trivia= | ==Trivia== | ||
*A transformer in a building near the canals will catch fire if Mark photographs it, this can be "repaired" by pulling the fire alarm, or shutting off the generator beforehand. | |||
*Attempting to open the WC door three times will eventually unlock it allowing for an alternative escape route from the hackers den | |||
{{Modules}} | |||
{{Bot_integration}} | {{Bot_integration}} | ||