Tunnel1: Difference between revisions
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Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Eric Kleinmann. | Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Eric Kleinmann. | ||
After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of | After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of handwheels, Mark attempts to open the gates at the end of the main tunnel. One of the gates break, causing a chain reaction that violently disturbs the already barely standing concrete structure. The ceiling begins to cave in, and Mark will barely have enough time to open a flood door, take an elevator and escape the tunnels. | ||
==Locations== | ==Locations== | ||
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*The code left on the flood door alarm control panel is 0451, a reference to a popular code used to open the first door in games made by Looking Glass Studios and Ion Storm. | *The code left on the flood door alarm control panel is 0451, a reference to a popular code used to open the first door in games made by Looking Glass Studios and Ion Storm. | ||
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{{Bot_integration}} | {{Bot_integration}} | ||