Safe: Difference between revisions
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As storage, the safe comes with two rows of space. To open a safe, the Player has to interact with the lock and enter a combination. Once opened, the safe can immediately be interacted again without a need to re-enter the code. Pressing on the rotary combination lock while the safe is open will re-lock it. | As storage, the safe comes with two rows of space. To open a safe, the Player has to interact with the lock and enter a combination. Once opened, the safe can immediately be interacted again without a need to re-enter the code. Pressing on the rotary combination lock while the safe is open will re-lock it. | ||
All codes are made out of 4 numbers from a range from 1 to 32. To enter a code, the '''first''' digit is entered by turning the dial to the '''right/clockwise''' until the dial points to the number. Once the dial points to the correct number, turning the dial in the '''opposite direction''' will lock that number in. This goes back and forth for '''each digit''' in the code until the fourth where | All codes are made out of 4 numbers from a range from 1 to 32. To enter a code, the '''first''' digit is entered by turning the dial to the '''right/clockwise''' until the dial points to the number. Once the dial points to the correct number, turning the dial in the '''opposite direction''' will lock that number in. This goes back and forth for '''each digit''' in the code until the fourth where{{snd}} if the correct sequence has been entered{{snd}} the UI will close and the safe will be unlocked. If the code is incorrect, the numbers will flash red and the Player can make another attempt. | ||
Whenever the dial is turned to a correct digit, the click sound will be of a slightly higher pitch, allowing safes to be cracked without first finding the code. | Whenever the dial is turned to a correct digit, the click sound will be of a slightly higher pitch, allowing safes to be cracked without first finding the code. | ||