Hallway: Difference between revisions

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==Gameplay==
==Gameplay==
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]]
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]].


=Achievements=
=Achievements=
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=Trivia=
=Trivia=
*Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same.
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.  
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.  


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Latest revision as of 11:43, 20 January 2024

hallway
mapimage:hallway
General
Map Name hallway
BSP Name infra_ee_hallway
Stalburg Map hallway
Statistics
Photo Spots 1
Corruption Spots 0
Repair Spots 0
Mistake Spots 0
Geocaches 0
Water Flow Meters 0
Connected Maps
Previous Map tunnel1
Next Map tunnel3


Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.

Gameplay[edit | edit source]

This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely. Weirdly enough the door code 4027 is also the code for the blast doors in City Gates.

Achievements[edit | edit source]

Hidden Achievements[edit | edit source]

Icon Name Description
Ach question.jpg ??? ???

Trivia[edit | edit source]

  • Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.