Hallway
General | |
---|---|
Map Name | hallway |
BSP Name | infra_ee_hallway |
Stalburg Map | hallway |
Statistics | |
Photo Spots | 1 |
Corruption Spots | 0 |
Repair Spots | 0 |
Mistake Spots | 0 |
Geocaches | 0 |
Water Flow Meters | 0 |
Connected Maps | |
Previous Map | tunnel1 |
Next Map | tunnel3 |
Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.
Gameplay
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely. Weirdly enough the door code 4027 is also the code for the blast doors in City Gates.
Achievements
Hidden Achievements
Icon | Name | Description |
---|---|---|
??? | ??? |
Trivia
- Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.