Soundtrack Portal: Difference between revisions

792 bytes added ,  30 September 2017
added location to part3beginm, what, tenements1, to, mist, hazardous, reactor1m, reactor2m villa1 and ambient
(re-organised and renumbered current songs, added new songs)
(added location to part3beginm, what, tenements1, to, mist, hazardous, reactor1m, reactor2m villa1 and ambient)
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| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
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| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO
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| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
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| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
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| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO
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| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
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| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO
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| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.  
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.  
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| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
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| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || TODO || The in-game version of this track is only 0:25 seconds.
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0.25 minutes.
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| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
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| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
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| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || TODO || TODO  
| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO  
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| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || TODO || TODO
| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO
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| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
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| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
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| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || TODO || TODO
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO
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| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
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| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
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| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO
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| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
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| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[NPP]]:''''' Played as Mark enters the administrative building of the nuclear power plant. || TODO
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| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
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| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
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| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || TODO || TODO  
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || '''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa. || TODO  
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| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
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| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO
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