Soundtrack Portal: Difference between revisions

22 bytes removed ,  18 October 2017
m
added reactor 1 and 2 to the OST.
(added location to part3beginm, what, tenements1, to, mist, hazardous, reactor1m, reactor2m villa1 and ambient)
m (added reactor 1 and 2 to the OST.)
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!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
|-
|-
| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
| 40 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
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| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO
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| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
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| 37 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
| 39 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
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| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. ||
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| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0.25 minutes.
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0.25 minutes.
|-
|-
| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
| 41 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|-
|-
| 40 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
| 42 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
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| 41 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
| 43 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
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| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
| 44 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|-
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| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO  
| 37 || 31 || ''Reactor 1'' || <code>reactor1m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO  
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| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO
| 38 || 32 || ''Reactor 2'' || <code>reactor2m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO
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| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
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