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|prologue | |prologue | ||
|0: Prologue | |0: Prologue | ||
| | |Intended to be an introduction to the mechanics of the game, the map begins in an unnamed industrial area, followed by parts of what would later be integrated into [[stormdrain]]. The map ends abruptly at the large cave with the pipes opening into a small lake. | ||
|- | |- | ||
|[[File:Office_old.jpg|200x200px]] | |[[File:Office_old.jpg|200x200px]] | ||
|office_old | |office_old | ||
|1: Preparations | |1: Preparations | ||
| | |The oldest version of the office map, was intended to play similarly to the final product | ||
|- | |- | ||
|[[File:Steelfactory.jpg|200x200px]] | |[[File:Steelfactory.jpg|200x200px]] | ||
|steelfactory | |steelfactory | ||
|4: Heavy Industry of the Past | |4: Heavy Industry of the Past | ||
| | |Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''Act 2''' | | colspan="4" style="text-align:center;"|'''Act 2''' | ||
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|parking_cave | |parking_cave | ||
|6: Public Transport | |6: Public Transport | ||
| | |A replacement for the original [[stormdrain]], this map took place in a large cave converted into a parking area. It was cut very early on in development | ||
|- | |- | ||
|[[File:Bank.jpg|200x200px]] | |[[File:Bank.jpg|200x200px]] | ||
|bank | |bank | ||
|7: Working Overtime | |7: Working Overtime | ||
| | |Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Mark]] is arrested for breaking into the bank were planned. | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''Act 3''' | | colspan="4" style="text-align:center;"|'''Act 3''' | ||
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|industrial | |industrial | ||
|8: Late for a Meeting | |8: Late for a Meeting | ||
| | |Originally intended to follow the original [[stormdrain]] map, the map takes place in a run-down industrial section of Stalburg. Plans were made to recycle the map for Part 3, however, these pans were eventually abandoned. The beginning of the canal section at the start of the map was recycled into [[powerstation2]]. | ||
|- | |- | ||
|[[File:Isle2_OLD.jpg|200x200px]] | |[[File:Isle2_OLD.jpg|200x200px]] | ||
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|officeblackout_OLD | |officeblackout_OLD | ||
|8: Late for a Meeting | |8: Late for a Meeting | ||
| | |Mostly identical to the retail [[officeblackout]], although it featured additional segments that were intended to lead into the cut driving missions. | ||
|- | |- | ||
|[[File:Alley.jpg|200x200px]] | |[[File:Alley.jpg|200x200px]] | ||
|alley | |alley | ||
|9: To Save a City | |9: To Save a City | ||
| | |The first map of the cut driving missions, this map was intended to take place on the streets of Stalburg surrounding [[Mark's|Mark]] office. The player was required to navigate their way through the deserted city streets, eventually making their way to an industrial section in the northern part of the map. | ||
|[[File:Residential.jpg|200x200px]] | |[[File:Residential.jpg|200x200px]] | ||
|residential | |residential | ||
|9: To Save a City | |9: To Save a City | ||
| | |Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map. | ||
|- | |- | ||
|[[File:Residential_old.jpg|200x200px]] | |[[File:Residential_old.jpg|200x200px]] | ||
|residential_old | |residential_old | ||
|9: To Save a City | |9: To Save a City | ||
| | |This map contains the final segment of "motorway" | ||
|- | |- | ||
|[[File:Shipyard.jpg|200x200px]] | |[[File:Shipyard.jpg|200x200px]] | ||
|shipyard | |shipyard | ||
|9: To Save a City | |9: To Save a City | ||
| | |The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway. | ||
|[[File:Motorway.jpg|200x200px]] | |[[File:Motorway.jpg|200x200px]] | ||
|motorway | |motorway | ||
|9: To Save a City | |9: To Save a City | ||
| | |The third map of the cut driving missions, a majority of this map was intended to take place on one of [[Stalburg's|Stalburg]] highways. The player would eventually encounter construction further down the highway, and would be required to drive through a maintenance tunnel to exit the highway. The player would then enter a road passing a pond outside a small residential area, and would eventually re-enter he service tunnels. The last section of this map would be recycled into "residential". | ||
|- | |- | ||
|[[File:Ending_3_christmas.jpg|200x200px]] | |[[File:Ending_3_christmas.jpg|200x200px]] | ||
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|drawbridge_OLD | |drawbridge_OLD | ||
|N/A | |N/A | ||
| | |A very early version of [[isle2]], this map features an older version of the drawbridge puzzle and different layouts of the road and rail networks on the island | ||
|[[File:Gearbox.jpg|200x200px]] | |[[File:Gearbox.jpg|200x200px]] | ||
|gearbox | |gearbox | ||
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|office_test | |office_test | ||
|N/A | |N/A | ||
| | |A more recent version of [[office]] | ||
|- | |- | ||
|[[File:Teaser.jpg|200x200px]] | |[[File:Teaser.jpg|200x200px]] | ||
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|tunnel3_OLD | |tunnel3_OLD | ||
|N/A | |N/A | ||
| | |Contains a section intended to connect to "steelfactory" | ||
|} | |} |
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