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m (somebody misspelled markku, perkele) |
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[[Markku Siltanen|Mark]] starts in the meeting room and is told to control a presentation to his coworkers and boss. | [[Markku Siltanen|Mark]] starts in the meeting room and is told to control a presentation to his coworkers and boss. | ||
After the meeting, he goes to his office and picks up his flashlight, camera and hardhat. | After the meeting, he goes to his office and picks up his flashlight, camera and hardhat. | ||
He attempts to use the lift to go down to the lobby, but the power fails halfway through. Mark makes a snide remark that, "It looks like someone forgot to pay the electrical bill". He needs to use a breaker panel to fix the malfunctioning the doors. This is a brief introduction to some of the game's puzzle mechanics. Mark is then forced to abandon the lift at the 3rd floor and use the stairs the rest of the way to the ground floor. Mark then goes to see the receptionist and pick up his keys for the [[Hammer Valley Dam]], and the [[Bergmann | He attempts to use the lift to go down to the lobby, but the power fails halfway through. Mark makes a snide remark that, "It looks like someone forgot to pay the electrical bill". He needs to use a breaker panel to fix the malfunctioning the doors. This is a brief introduction to some of the game's puzzle mechanics. Mark is then forced to abandon the lift at the 3rd floor and use the stairs the rest of the way to the ground floor. Mark then goes to see the receptionist and pick up his keys for the [[Hammer Valley Dam]], and the [[Bergmann Group|Bergmann]] tunnels. | ||
After picking up his keys from the lobby, he leaves the building via a truck in the basement carpark. This will exit the level and begin loading [[reserve1]]. | After picking up his keys from the lobby, he leaves the building via a truck in the basement carpark. This will exit the level and begin loading [[reserve1]]. | ||