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The entrance to Turnip Hill and the surrounding highway. Nearby is a small hangar and container yard next to train tracks. | |||
=Story= | |||
En-route to the Nuclear Power Plant, Mark encounters a roadblock and decides to proceed the rest of the way on foot, but finds the only way forward is through a very unusual tenement complex, entry of which is denied by a "border inspector". Mark will either have to find a six-pack of Osmo Olut beer to bribe the inspector, or get permission from one of the residents to let him in. | |||
=Locations= | |||
=== Turnip Hill Entrance === | |||
The start of one of the strangest areas in the game, some buttons on the doorbell panel don't work, others get no response, or make weird noises. Only 'Rob' a friend of Robin is helpful and tells the border guard to allow Mark in if Mark saved Robin in the beginning of Act 3. | |||
A 'passport' to Open Sewer can be picked up on a chair near the border inspector, while it serves no purpose or use in-game, it can be collected as a trophy to display in Mark's house after the credits. | |||
===Hangar Yard=== | |||
== | A off-road train yard near the entrance to Turnip Hill. It appears someone has taken residence in the hangar and a nearby container, the container's occupant has a chatlog open with the hacker leader from Hacker Valley, a USB drive can be collected here for additional corruption evidence. | ||
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