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=Story= | =Story= | ||
Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Erik Kleinmann. After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of valve handles, Mark attempts to open the gates at the end of the main tunnel. One of the gates break, causing a chain reaction that violently disturbs the already barely standing concrete structure. The ceiling begins to cave in, and Mark will barely | Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Erik Kleinmann. After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of valve handles, Mark attempts to open the gates at the end of the main tunnel. One of the gates break, causing a chain reaction that violently disturbs the already barely standing concrete structure. The ceiling begins to cave in, and Mark will barely have enough time to open a flood door, take an elevator and escape the tunnels. | ||
=Locations= | =Locations= | ||
===Bergmann Tunnel=== | ===Bergmann Tunnel=== | ||
The main tunnel | The main tunnel was being maintained in several places by Erik and Robin, with Robin doing very little to contribute. Mark can take two different routes to the elevator, although he can explore the entirety of the tunnels if the player wishes to maximize their photography score. | ||
===Door B2=== | ===Door B2=== |