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Hallway is a secret dark map with sightings of [[Mörkö]] | Hallway is a secret dark map with physical sightings of [[Mörkö]]. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder. | ||
==Gameplay== | |||
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. | |||
=Achievements= | |||
===Hidden Achievements=== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 70%;" | |||
!style="width: 5%"| Icon !!style ="width: 20%""| Name !!style="width: 75%" | Description | |||
|- | |||
|[[File:Ach_question.jpg]]||???||??? | |||
|} | |||
=Trivia= | =Trivia= | ||
*Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same. | *Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same. | ||
*Mörkö itself is photographable, | *Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots. | ||
{{bot_integration}} | {{bot_integration}} |