Sewer: Difference between revisions
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=Story= | =Story= | ||
Prior to the events of INFRA, there was an electric motor factory that operated near the canals, and the canal sluice gates were relativity well maintained. An unknown party received orders to sabotage the factory by opening the sewer dam, and causing industrial waste to backup and cause a foul smell in the canal and sewers, which was noticed by the nearby tenements and media. A year later, Greenwar and the nearby residents began to protest the pollution, and the factory was pressured into shutting down operations, but the smell remained, and protests continued. Some time after the factory's shutdown, more squatters took over a room in the abandoned factory, and began to grow green mushrooms there, even setting up a small lab to research how to preserve mushrooms through winter. | Prior to the events of INFRA, there was an electric motor factory that operated near the canals, and the canal sluice gates were relativity well maintained. An unknown party received orders to sabotage the factory by opening the sewer dam, and causing industrial waste to backup and cause a foul smell in the canal and sewers, which was noticed by the nearby tenements and media. A year later, Greenwar and the nearby residents began to protest the pollution, and the factory was pressured into shutting down operations, but the smell remained, and protests continued. Some time after the factory's shutdown, more squatters took over a room in the abandoned factory, and began to grow green mushrooms there, even setting up a small lab to research how to preserve mushrooms through the cold winter months. | ||
Recently, a group of vigilante hackers holed up in a building at one end of the canals had infiltrated [[National Consulting Group|NCG]] servers. The attack revealed sensitive documents about [[S.N.W]] and construction plans for a bunker. This information was so shocking, the hackers' leader became increasingly paranoid, going as far as to install alarms, sensors, and poison systems to defend against intruders to the confusion of his partners. | Recently, a group of vigilante hackers holed up in a building at one end of the canals had infiltrated [[National Consulting Group|NCG]] servers. The attack revealed sensitive documents about [[S.N.W]] and construction plans for a bunker. This information was so shocking, the hackers' leader became increasingly paranoid, going as far as to install alarms, sensors, and poison systems to defend against intruders, much to the confusion of his partners. | ||
During the events of INFRA, Mark attempts to pass through the canal system to get to the metro system, but access to the canal is blocked by a trap left in the Hacker's Den. Mark gets past their security systems, a tunnel that experienced a gas explosion, and repairs a forklift to get through the disused factory. Mark finds a metro-access tunnel, but is blocked by another locked door. His attempt to backtrack is interrupted when floor panel collapses, | During the events of INFRA, Mark attempts to pass through the canal system to get to the metro system, but access to the canal is blocked by a trap left in the Hacker's Den. Mark gets past their security systems, a tunnel that experienced a gas explosion, and repairs a forklift to get through the disused factory. Mark finds a metro-access tunnel, but is blocked by another locked door. His attempt to backtrack is interrupted when a floor panel collapses, dropping him into the sewer. Mark proceeds to look for an exit. | ||
=Locations= | =Locations= | ||
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===Pitheath Sludge Canal=== | ===Pitheath Sludge Canal=== | ||
This section of the Pitheath | This section of the Pitheath Canal controlled a few sluice gates to control the flow of the canal water into runoff ditches and tunnels. It's clogged up with waste and so polluted, dead fish can be seen floating on the surface. Near the end of this section of the canal is an inaccessible biker bar, home to the Devil's Angels biker gang. The canal has multiple surrounding buildings that have been left in poor condition. One building houses an electrical substation, with one of the three transformers inside on the brink of setting ablaze, and another building which houses an inactive pump, which allows sewage to accumulate in the sewers below. | ||
===Mushroom Co.=== | ===Mushroom Co.=== | ||
A former electric motor manufacturer building taken over by squatters using it for mushroom growing and research. The factory was originally closed due environmental concerns, which Mark learns was intentional sabotage by Hartman, whose henchmen opened sewage sluice near factory letting wastes to pour into drainage canal, thus sparking protests. The original electric motor company was owned by Walter and it is suspected that it was used to manufacture motors and centrifuges for uranium enrichment purposes for [[Bunker]]. | |||
Player can access | The Player can access the Mushroom Co. laboratory by finding a key from an open manhole in the courtyard with green mushrooms growing inside. | ||
=Achievements= | =Achievements= |