Puzzle:Castle Rock Generators: Difference between revisions
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* Turning the Red handvalve after the Pump is inserted, but before a Diesel Filter in Fuel Line 2 is present, causes Fuel Line 2 to leak Diesel. This does not hurt the Player and is merely a nice Attention to Detail. | * Turning the Red handvalve after the Pump is inserted, but before a Diesel Filter in Fuel Line 2 is present, causes Fuel Line 2 to leak Diesel. This does not hurt the Player and is merely a nice Attention to Detail. | ||
* The Fuse thats in the Crate | * The Fuse thats in the Crate together with the Fuel Pump can't be used anywhere on [[isle2]]. | ||
* It's possible to Softlock yourself in the Courtyard by activating the Courtyard Gates, opening them, going back and deactivating them and then closing them from the inside. The developers have thought of this, so you can Override the Door in the Alley as well as the Door by the Construction Site. | * It's possible to Softlock yourself in the Courtyard by activating the Courtyard Gates, opening them, going back and deactivating them and then closing them from the inside. The developers have thought of this, so you can Override the Door in the Alley as well as the Door by the Construction Site. | ||
* It's possible to Softlock yourself by activating the Generators and then quickly running out of the Shelter while the Genrators are still starting. When the Generators have turned on, the Wires that are supposed to keep the player from leaving the Shelter are now live, causing the Player to actually be locked out of the Shelter instead. | * It's possible to Softlock yourself by activating the Generators and then quickly running out of the Shelter while the Genrators are still starting. When the Generators have turned on, the Wires that are supposed to keep the player from leaving the Shelter are now live, causing the Player to actually be locked out of the Shelter instead. |