ARG Portal: Difference between revisions

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This page contains information about the INFRA ARG, or alternate reality game, which consists of several extremely difficult codes embedded in INFRA and its game assets.
This page collects information about an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets.


Zuntti is the game master of the ARG, and has responded to inquires about the puzzles before, as well as provided hints on the Loiste Community Discord.  
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.


For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets]] page. For audio files, please see the [[ARG Audio Files]] page.
For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page.


==Works In Progress==
==Outline==
This is a list of unsolved puzzles that are being worked on currently.
{{Zuntti-hint}} On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)<gallery>
 
File:Truth.png|Image of the coded notes found in the [[Wasteland]] map, with heavy red colour correction applied.
*'''[[Wasteland notes]]''' - All of the notes have been solved and "Truth" has been found but the next step is unknown. This is the most important clue we have to solve at the moment.
File:Truth brighter.jpg|Brightened image
**Only hint we have for the next step is "5_PAT_?" which could mean a path or a pattern.
</gallery>In both images, the green text <code>COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_?</code> can be seen. The "correct order" is:
 
*'''[[Body message]]''' - There are still few missing/guessed words that needs to be found/confirmed.
 
*'''[[Unsorted_ARG_Assets#Other |The tunnel of water trees book]]''' has a code on the back cover that is yet to be solved.
*'''[[Elo hideout symbols]]''' still remains unknown.
 
==Existing codes==
 
This is a list of the discovered codes in INFRA in chronological order of discovery.
 
*[[Body message]]
*[[Letter box ]]
*[[Office monitor code]]
*[[Bunker computer code]]
*[[Central projector morse]]
*[[Elo hideout symbols]]
*[[Reactor lights code]]
*[[Wasteland radio morse]]
*[[Wasteland notes]]
*[[Villa paintings]]
*[[Villa woodboxes]]
 
==="Correct order"===
These are the codes in the "correct order" - the order mentioned in Zuntti's clues, likely the order we need to solve the ARG in.
 
*1: [[Body message]]
*2: [[Bunker computer code]] ("Computer question")
*3: [[Reactor lights code]] ("Control answer")
*4: [[Wasteland notes]] ("Wasteland ???")
*5: [[Elo hideout symbols]] ("PAT_???")
 
==Clues from Zuntti==
 
===Order of Solution===
{{Zuntti-hint}} On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png".[[File:Truth.png|link=https://stalburg.net/File:Truth.png|alt=|none|thumb|300x300px|Image of the [[Wasteland_notes|coded notes]] found in the [[Wasteland]] map, with heavy red colour correction applied.]][[File:Truth_brighter.jpg|link=https://stalburg.net/File:Truth_brighter.jpg|alt=|none|thumb|300x300px|Brightened image.]]In both images, the green text <code>COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_?</code> can be seen. The "correct order" is:


#The [[Body message]]
#The [[Body message]]
#The question at the [[Bunker computer code]]
#The question at the [[Bunker computer code]]
#An answer at some unknown place
#An answer at reactor console (this could also refer to the [[Reactor lights code]])
#The truth at the [[Wasteland notes]]
#The truth at the [[Wasteland notes]]
#Fully unknown
#Fully unknown
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*The second text refers to the [[Wasteland]] notes and gives a generic instruction what to do to solve it.
*The second text refers to the [[Wasteland]] notes and gives a generic instruction what to do to solve it.


===Bunker breaker clue===
===Hints===
{{Zuntti-hint}} On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png".
{{Zuntti-hint}} On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619)


[[File:retupmo_reknu_srette_tsri.png|512px]]
[[File:retupmo_reknu_srette_tsri.png|512px]]
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This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.


===Shroom Bath clue===
==Works In Progress==
This is a list of unsolved puzzles that are being worked on currently.
 
*'''[[Body message]]''' - There are still few missing/guessed words that needs to be found/confirmed.
 
*'''[[Unsorted_ARG_Assets#Other |The tunnel of water trees book]]''' has a code on the back cover that is yet to be solved.
*'''[[Elo hideout symbols]]''' still remains unknown.
 
==Puzzle status==
{| class="wikitable sortable"
|+
!Name
!Description
!Status
!Notes
!Source (exemplary)
|-
|[[Body message|Body code]]
|Codes like A1, G3, etc.
|In progress
|
|needs reference
|-
|[[Wasteland notes]]
|Notes with red handwritten letter-dot-number code
|Solved
|''Related to body code''
|<code>wasteland_notes_001.vtf</code>
|-
|[[Letter box]]
|Large table of letters, with rows G1 to G3 at the top
|Unclear
|''Related to body code''
|<code>scientific_table_001_skin3.vtf</code>
|-
|[[Bunker computer code]]
|Text on computer screen, with three sections (word table, body code, number-dot-numer)
|Solved
|''Related to body code''
|needs reference
|-
|[[Body message#Pegboard|Pegboard]]
|Pins and pegs in [[Central]]
|Unsolved
|
|<code>metro_control_panel_001.vtf</code>
|-
|[[Villa woodboxes]]
|Letters and numbers carved in wood boxes
|Solved
|
|<code>hartman_woodbox.vtf</code>
|-
|[[Reactor lights code]]
|Letters and numbers on a control panel with red and green lights
|Solved
|
|<code>control_panel_puzzle_ultimate_alternative.vtf</code>
|-
|[[Central projector morse]]
|Morse code playing in a video
|Solved
|
|<code>video_1.wav</code>
|-
|[[Office monitor code]]
|Matrix-like screen saver with binary data
|Solved
|
|<code>computer_screen_skin8.vtf</code>
|-
|[[Elo hideout symbols]]
|Simple bichromatic drawings with only blue and green pens
|Triage
|
|<code>wall_painting_001.vtf</code>
|-
|[[Wasteland radio morse]]
|Morse playing in [[Wasteland]] in a radio
|Solved
|
|<code>wasteland_radio_001.wav</code>
|-
|[[Villa paintings]]
|Several paintings in [[Villa]] "annotated" with red paint
|Unclear
|
|<code>villa_painting_002_skin3.vtf</code>
|-
|Binary code under red mailbox
|Says "the truth is in tunnels / Robin"
|Solved
|
|<code>mailbox_skin2.vtf</code>
|-
|EL93FA342A G2222
|On a wall in the collapsed stairwell of Pine Fell Water Treatment Plant
|Unsolved
|
|<code>text_random_02.vtf</code>
|-
|"Red cod"
|Short handwritten binary on a control panel
|Solved
|Decodes to <code>punainen turska (red cottage)</code>
|<code>sign_07_skin10.vtf</code>
|-
|Keypad binary
|Binary on a damaged keypad display
|Solved
|Decodes to <code>NOTHING HERE YET</code>
|<code>keypad_003.vtf</code>
|-
|[[Door alarm config panel binary]]
|binary code when overriding door alarms after the raft ride
|Solved
|'help me! I'm stuck in the south tunnel B2.'
|<code>control_panel_007_screens_skin1.vtf</code>
|-
|Raven book code
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Unsolved
|'''E.1 S.9 H.8 C.2'''
|<code>bookset_skin1.vtf</code>
|-
|Easter egg binary code
|Used only in the infra_ee_binary map
|Solved
|Repeats the words <code>OTHER SIDE</code>
|<code>binary_001.vtf</code>
|-
|Song 4
|Spectrogram containing symbols roughly resembling letters or numbers
|Unsolved
|
|<code>strange_hallway_004.wav</code>
|-
|Mask sound
|Slowed down male voice
|Solved
|"Below the undergroun city ..."
|<code>mask_sound_001.wav</code>
|-
|[[Table 32DGFR]]
|A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15.
|Unsolved
|
|<code>scientific_table_001_skin6.vtf</code>
|-
|[[bunker control panels binary]]
|a set of 8 bit binary to ascii codes on machines in the bunker control room
|solved
|'what happened to AH'
|
|-
|[[bunker control screen binary]]
|a binary code in green text on a computer screen
|solved
|'Something is wrong near G1G2!It's the wall?'
|
|-
|Bill code
|letters and numbers written on the money bills (A 127533568123 C82)
|triage
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo
|<code>bill_001.vtf</code>
|-
|Blue screens
|Randomly generated text seen on blue screens
|irrelevant
|
|needs reference
|-
|Darts scoreboard
|Series of numbers ending with "... 154 WIN"
|irrelevant
|Historical reference, not ARG related
|<code>darts.vtf</code>
|-
|Bunker computer sound
|Sounds like encoded data
|irrelevant
|Random sample from freesound.org
|<code>strange_bunker_computer_001.wav</code>
|-
|Bunker Breakers
|Two breakers outside the bunker blast doors containing code
|Unsolved
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__"
|
|}
'''Status descriptions'''
 
*Triage - not clear whether it's a code at all
*Irrelevant - not a code
*Unsolved - obviously some sort of code, but no starting point on how to decode it
*Solved - the code itself is solved
*Unclear - some of the code is solved, but there might be more to solve
 
==Additional Clues==
Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise.
 
===Clues from Zuntti===


====Shroom Bath clue====
{{Zuntti-hint}} On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png"
{{Zuntti-hint}} On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png"


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This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance.  
This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance.  
==Clues from Oskutin==
===Clues from Oskutin===


==="Look up at ceilings"===
===="Look up at ceilings"====


Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry).
Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry).
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"nobody ever looks up at ceilings"
"nobody ever looks up at ceilings"


===Texture on one of the non-interactive cabinets/panels===
====Texture on one of the non-interactive cabinets/panels====


Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?)
Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?)
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[[File:Y93_755.png|400px]]
[[File:Y93_755.png|400px]]


===Unknown (so far)===
====Unknown (so far)====
Probably should check every texture and model for this?
  37DB 5069 64F8 6C 3076A3 1 A-XB2
  37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resuling hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles (Thanks Oskutin?). The decoded string is <code>PUNAINENTU</code>.
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resuling hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.
 
NOTE: Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
 
''"Punainen tupa" is Finnish and means "red cottage". There exists an instagram account @punainentu:'' https://www.instagram.com/punainentu/.


One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*"Punainen tupa" is Finnish and means "red cottage".
*This likely refers to the red cottage just before hammer valley dam.
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cotttage' is likely a hint for finding this
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*There exists an instagram account @punainentu: https://www.instagram.com/punainentu/.


===Encrypted messages===
====Encrypted messages====
On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server.
On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server.


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!Message Number!!Message!!Decoded Message!!Method of Decoding
!Message Number!!Message!!Decoded Message!!Method of Decoding
|-
|-
|1: Posted at 6:46||10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110||SNW truth capital subterranean redoubt quarry||Invert the bits, then convert to ASCII
|1: Posted at 6:46||10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110||<code>SNW</code>
<code>truth</code>
 
<code>capital subterranean</code>
 
<code>redoubt</code>
 
<code>quarry</code>
|https://discord.com/channels/291497857725366272/291497857725366272/564144010533273610
https://discord.com/channels/291497857725366272/308341591683366913/568872426172317728
 
 
Invert the bits, then convert to ASCII. Every word is separated by a line break (ASCII <code>0x0A</code>), but every line break is missing a leading "1" in the encoded message.
|-
|-
|2: Posted at 7:21||00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K||<code>X != WR</code>||If letter in front of bits, then invert bits.
|2: Posted at 7:21||00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K||<code>X != WR</code>||https://discord.com/channels/291497857725366272/361886463425642496/564152842428874765
https://discord.com/channels/291497857725366272/308341591683366913/568872472053547016
 
 
If letter in front of bits, then invert bits.
<code>00100000F 00100000O 01010010Ö 00100001G 01011000A 01010111P 00111101K</code>
<code>00100000F 00100000O 01010010Ö 00100001G 01011000A 01010111P 00111101K</code>


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