Puzzle:Bergmann Hydroelectric Powerplant: Difference between revisions

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[[File:BWT.P2.8.Exit_door.jpg|300px|]]
[[File:BWT.P2.8.Exit_door.jpg|300px|]]
======== REMARKS ========
* - You can choose to put the fuse in third position at first. Once the fuse in place, you can't change it's position. This will unlock the metal bar door mentioned further. In this way you must go and blow up the dynamite mentioned in PATH1. After that you can grab the fuse from the location in PATH1, and bring it to the fuse holder, or continue and use the exit from PATH1.
** - There are two switches (in PATH1 and PATH2), doing the same thing. When one of the switches is already ON, you can't move the other and vice-versa.
*** - This will allow you to go to the constructions site with the dynamite and make some photos before exit the level.
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