Puzzle:Bergmann Hydroelectric Powerplant

Revision as of 14:01, 9 September 2017 by Scarchu (talk | contribs)

Work in progress, by User:Scarchu.

After the raft ride, cross to the other shore and find B4 door and go through it:

BWT.1.exit.1.jpg

Go straight ahead until you see this door:

BWT.2.Exit door.jpg

Go through it and find a key on the wall:

BWT.3.Key.jpg

Go back, after the metallic stairs there is a door, go through it and find this door:

BWT.4.exit.2.jpg

Go down, find the four generators and start G1, G3 and G4. DO NOT start G2:

BWT.5.G1.jpg BWT.6.G3 G4.jpg

Because G2 is broken, but we need to override it, use the panel, click on G2, then click override:

BWT.7.Override.jpg

If you done everything as it should, you must see this:

BWT.8.Overriden.jpg

Turn on the switch on the left to connect the generators to the grid:

BWT.9.Start gens.jpg

Go back to the upper floor and find this control panel:

BWT.10.panel.1.jpg

Click on SETTINGS -> RED BUTTON -> GREEN BUTTON -> WARNINGS -> RED BUTTON -> RED BUTTON:

BWT.11.panel.2.jpg -> BWT.12.panel.3.jpg ->

BWT.13.panel.4.jpg -> BWT.14.panel.5.jpg ->

BWT.15.panel.6.jpg -> BWT.16.panel.7.jpg

If you done everything correctly, you will gain access to some locked before flood doors and you can make some pictures. Here will leave the exploration to you and will continue further. Go to the generators room and exit through door A2:

BWT.17.exit door.A2.jpg

Follow the path and you will reach a place of choice. With the key found earlier you can unlock the metal bars door and follow that path, or you can open flood door A3 and continue from there:

BWT.18.choice.jpg

== Path 1 ==

Unlock the metal bars door, do a lot of jumping and reach a room with a switch. Switch it on and go through the door:

 

Find a container/office with dynamite in it and grab a stick of dynamite:

 

Find the place for the dynamite and place it:

 

Go back into the office, activate the counter with the remote and HIDE!:

 

After the dynamite blew, go through the hole it's made:

 

We need this exit:

 

Play around with the crates so you can reach the exit path:

  • wrong path:  
  • correct path:  

And use the Exit door on the right: