Tunnel1: Difference between revisions

6 bytes removed ,  21 June 2019
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   | nextmap = [[hallway]] (secret)<br />[[tunnel2]]
   | nextmap = [[hallway]] (secret)<br />[[tunnel2]]
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The first section of the Bergmann Tunnels that Mark is assigned to inspect. This area is quite dangerous and in a much greater state of disrepair than the dam was. The tunnels are the first place in the game that contains an action sequence, in which Mark must perform a task in a limited amount of time.  
The first section of the Bergmann Tunnels that Mark is assigned to inspect. This area is quite dangerous and in a much greater state of disrepair than the dam was. The tunnels are the first place in the game that contains an action sequence, in which Mark must perform a task in a limited amount of time.  
=Story=
=Story=
Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Erik Kleinmann.


Mark enters the tunnels, and begins his sordid investigation-escape of the system. The area is abandoned, under extensive disrepair, flooded in several areas, inoperative in most places, and carelessly wired. It's here that Mark can find documentation about [[Erik]] and [[Robin]], former employees of the Bergmann Group assigned to the tunnels, as well as another audio log by Alex Hartman, seeking an alliance with Erik Kleinmann. After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of valve handles, Mark attempts to open the gates at the end of the main tunnel. One of the gates break, causing a chain reaction that violently disturbs the already barely standing concrete structure. The ceiling begins to cave in, and Mark will barely have enough time to open a flood door, take an elevator and escape the tunnels.  
After navigating flooded corridors, mazes of pipes, and an unfortunate shortage of valve handles, Mark attempts to open the gates at the end of the main tunnel. One of the gates break, causing a chain reaction that violently disturbs the already barely standing concrete structure. The ceiling begins to cave in, and Mark will barely have enough time to open a flood door, take an elevator and escape the tunnels.  


=Locations=
=Locations=
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