Wasteland: Difference between revisions

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Wasteland is a major part of the ARG in INFRA. The map is dark and contains many random models from before in the game, including the crashed metro train. Near the borders of the map, a geiger counter can be heard, and if you get too close you will die (presumably from radiation).
Wasteland is a major part of the ARG in INFRA. The map is dark and contains many random models from before in the game, including the crashed metro train. Near the borders of the map, a geiger counter can be heard, and if you get too close you will die (presumably from radiation).


Curiously, when opening the map in Hammer, certain texture patterns can be seen on the terrain resembling the symbols in the [[Elo hideout symbols]] code. These are painted on with the displacement "paint alpha" tool.
Curiously, when opening the map in Hammer in a birds-eye view, certain texture patterns can be seen on the terrain resembling the symbols in the [[Elo hideout symbols]] code. These are painted on with the displacement "paint alpha" tool.


A secret room is accessible next to a cell tower in the middle of the map (the key for which is in a box under the cell tower). This room has the [[Wasteland Notes]], which is part of the ARG, and a small model of a white mask. The whole map is theorized to be an alternate universe in which S.N.W. sent their nuclear weapons to test.
A secret room is accessible next to a cell tower in the middle of the map (the key for which is in a box under the cell tower). This room has the [[Wasteland Notes]], which is part of the ARG, and a small model of a white mask. The whole map is theorized to be an alternate universe in which S.N.W. sent their nuclear weapons to test.
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