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Custom Unity files for [[Obenseuer]] can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. | Custom Unity files for [[Obenseuer]] can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. Additional modding library, the [https://github.com/BoettcherDasOriginal/OSML_ObenseuerSimpleModdingLibrary/ OSML] created by BoettcherDasOriginal, is available for OSLoader. | ||
==Adding new furniture== | ==Adding new furniture== | ||
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Rendered on user layer <code>12</code>, named as <code>Placeable</code>. | Rendered on user layer <code>12</code>, named as <code>Placeable</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Prefab (FurniturePlaceable.cs) | Prefab (FurniturePlaceable.cs) | ||
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Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>. | Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Preview Prefab | Preview Prefab | ||
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-> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | -> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | ||
</code> | </code> | ||
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