Obenseuer/Modding
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Custom Unity files for Obenseuer can be loaded using the BepInEx. Additional modding libraries, the Lavender created by leonarudo and the GreenMushLib created by RobynLlama, are also available.
A more detailed modding documentation can be found here and the needed resources found here
Getting started[edit | edit source]
Mod loader installation[edit | edit source]
- Download the latest stable release of BepInEx - Download BepInEx
- On Steam, open game properties of Obenseuer and navigate to Local Files and Browse them. Extract files from the downloaded .ZIP archive into the root folder of the Obenseuer you have just opened
- Run the Obenseuer game for the mod loader to generate all the needed configuration files
- To install new mods, from the root folder of the Obenseuer, navigate to
..\BepInEx\plugins
and place the downloaded files there
List of available mods[edit | edit source]
Name | Author | Requires BepInEx | Type | Description | Download |
---|---|---|---|---|---|
GreenMushLib | RobynLlama | ✓ | Library | Has prefab manager and command manager | On GitHub |
Lavender | leonarudo | ✓ | Library | Easier addition of new furniture, runtime loader for .OBJ and .PNG/.JPG files The library does not work properly in versions newer than 0.4.0, to fix that you need to use tweaked version here |
On GitHub |
PowerSourceFix | RobynLlama | ✓ | Bugfix | Fixes the ability to add fuel to the solid-fuel based furnaces | On GitHub |
PrisonPackageFix | RobynLlama | ✓ | Bugfix | Adds a Can Opener to every rations package in prison | On GitHub |
Skill Craft Speed | hiemas-lerastad | ✓ | Mod | Shortens the crafting time based on how high the player's skill is | On GitHub |
Mass Yeast Extraction | hiemas-lerastad | ✓ | Mod | Allows to extract yeast in larger quantities of 5L, 10L and 20L Requires Lavender library |
On GitHub |
More Cooking Recipes | hiemas-lerastad | ✓ | Mod | Adds a production chain for Cheese, allows to obtain Milk from Rats and Cats, adds recipes to craft Vinegar and Hot Chocolate Requires Lavender library |
On GitHub |
Stubo's Always Show Needs | StuboUK | ✓ | Mod | Shows the character needs all the time regardless of their percentage | On GitHub |
Adding new furniture[edit | edit source]
Furnitures are made out of two prefabs, the furniture prefab and the preview prefab.
Furniture prefab[edit | edit source]
Rendered on user layer 12
, named as Placeable
.
Component structure:
< Prefab (FurniturePlaceable.cs) -> rotate (empty object) -> Stuff (components, like the MeshRenderer, of the furniture)
Preview prefab[edit | edit source]
Rendered on user layer 11
, named as ItemPreview
.
Component structure:
< Preview Prefab -> rotate (ObjectPreview.cs) -> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs)
Layers[edit | edit source]
- Layer 08: IgnoreCamera
- Layer 09: Ragdoll
- Layer 10: Player
- Layer 11: ItemPreview
- Layer 12: Placeable
- Layer 13: Wall
- Layer 14: NotWalkableSurfaceAI
- Layer 15: NPC
- Layer 16: OnlyWorldCollision
- Layer 17: Usable
- Layer 18: PostProcessing
- Layer 19: PostProcessingWasteland
- Layer 20: 3DSkybox
- Layer 21: UI
- Layer 22: DontHideFirstPerson
- Layer 23: UsableStatic
- Layer 24: FirstPerson
- Layer 25: PlayerClip