Lockpicking: Difference between revisions

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{{AI|[[https://stalburg.net/index.php?title=Lockpicking&oldid=10925 10925]]}}
{{AI|oldid=10925}}


Player can lockpick various doors, lockers and suitcases using [[Obenseuer/Items#Lock_pick|Lock picks]].
Player can lockpick various doors, lockers and suitcases using [[Obenseuer/Items#Lock_pick|Lock picks]].


==Lockpicking==
==Lockpicking ==
To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact {{Button|E}} with locked target. Player has to match the spinning indicator with the small area on the lock by pressing {{ButtonLM}}.
To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact {{Button|E}} with locked target. Player has to match the spinning indicator with the small area on the lock by pressing {{ButtonLM}}.


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=== Skill Gain ===
=== Skill Gain ===
* '''Successful attempts''' grant the most skill progression.
* '''Successful attempts''' grant the most skill progression.
* '''Failed attempts''' still provide some progression, but less than successes.
* '''Failed attempts''' still provide some progression, but less than successes.
* '''Lock difficulty''' directly affects the amount of skill gained — higher difficulty equals larger rewards.
* '''Lock difficulty''' directly affects the amount of skill gained{{snd}} higher difficulty equals larger rewards.


=== Difficulty Scaling ===
=== Difficulty Scaling ===
As the player’s '''Lockpicking skill''' increases:
As the player's '''Lockpicking skill''' increases:


* The effective difficulty of locks decreases.
* The effective difficulty of locks decreases.
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=== Summary ===
=== Summary ===
* Practice raises Lockpicking, whether the attempt succeeds or fails.
* Practice raises Lockpicking, whether the attempt succeeds or fails.
* Harder locks yield faster progression.
* Harder locks yield faster progression.
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=== Purchase ===
=== Purchase ===
* Occasionally available at the '''Hardware Stall'''.
* Occasionally available at the '''Hardware Stall'''.
* Rarely found at the '''One Stop Shop'''.
* Rarely found at the '''One Stop Shop'''.
* Prices can be high, making them less affordable in the early game.
* Prices can be high, making them less affordable in the early game.


=== Loot ===
=== Loot ===
* Lockpicks may appear as '''random loot''' during exploration.
* Lockpicks may appear as '''random loot''' during exploration.


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== Strategies ==
== Strategies ==
* '''Efficient Skill Training''':  With a limited supply of lockpicks, focus on '''Effortless''', '''Easy''', and '''Moderate''' difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks.
* '''Efficient Skill Training''':  With a limited supply of lockpicks, focus on '''Effortless''', '''Easy''', and '''Moderate''' difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks.
* '''High-Difficulty Training''':  If the player can afford a large stock of lockpicks, they can repeatedly attempt '''higher-difficulty locks''', gaining faster skill progression through persistence.
* '''High-Difficulty Training''':  If the player can afford a large stock of lockpicks, they can repeatedly attempt '''higher-difficulty locks''', gaining faster skill progression through persistence.