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The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered. | The body message is a long-running key element of the INFRA [[ARG]], the first ever element of it that was discovered. | ||
[[File:Body_message.jpg|alt=|right|frameless|500px]] | |||
It's located in [[reserve3]] and is a code written on the sheet which covers a corpse in a side building. | |||
{{Needs-investigation}} The body itself is likely [[Albert Hartman]]. | |||
[[ | The code within it corresponds to keys for solving the [[Bunker computer code]] and [[Wasteland notes]]. | ||
==The Message== | |||
The code sequence written on the body is: | |||
B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2 | |||
Which (currently) translates to: | |||
I will (F1(show/share/...?)) the truth (C4(if?)) (E4(you?)) tell the right answer to the right person. | |||
It is currently unknown what the "answer" is, but a hint suggests it is three words (see F4). | |||
{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col"|Key | ! scope="col" |Key | ||
! scope="col"|Word | ! scope="col" |Word | ||
! scope="col"|Source | ! scope="col" |Source | ||
! scope="col"| | !Location | ||
! scope="col" |Verification | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''A''' | ||
|- | |- | ||
|A1 | |'''A1''' | ||
| | |WHAT | ||
| | |control_panel_003-6.vtf | ||
| | |reserve2 | ||
|Confirmed | |||
|- | |- | ||
|A2 | |'''A2''' | ||
| | |HAPPENED | ||
| | |control_panel_003-6.vtf | ||
| | |reserve2 | ||
|Confirmed | |||
|- | |- | ||
|A3 | |'''A3''' | ||
| | |TO | ||
| | |control_panel_003-6.vtf | ||
| | |reserve2 | ||
|Confirmed (See note 3.) | |||
|- | |- | ||
|A4 | |'''A4''' | ||
|AH | |AH | ||
| | |control_panel_003-6.vtf | ||
| | |reserve2 | ||
|Confirmed | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''B''' | ||
|- | |- | ||
|B1 | |'''B1*''' | ||
|I | |I | ||
| | |railroad_signal_control_box.vtf | ||
| | |reserve1 | ||
|Confirmed | |||
|- | |- | ||
|B2 | |'''B2*''' | ||
| | |THE | ||
| | |electricalbox_012.vtf, metro_control_panel_001.vtf | ||
| | |tunnel2 | ||
|Confirmed | |||
|- | |- | ||
|B3 | |'''B3''' | ||
| | |IN | ||
| | |puzzle_box_009.vtf, electricalbox_001.vtf, metro_control_panel_001.vtf | ||
| | |tunnel4 | ||
|Confirmed | |||
|- | |- | ||
|B4 | |'''B4*''' | ||
| | |TO | ||
| | |electricalbox_012.vtf | ||
| | |tunnel2 | ||
|Confirmed | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''C''' | ||
|- | |- | ||
|C1 | |'''C1''' | ||
| | |IS | ||
| | |fuses_02.vtf | ||
| | |reserve1 | ||
|Confirmed | |||
|- | |- | ||
|C2 | |'''C2''' | ||
| | |{{Needs-investigation}} ''OCEAN'' | ||
| | |sign_14_skin7.vtf | ||
| | |bunker | ||
|Unconfirmed (see below) | |||
|- | |- | ||
|C3 | |'''C3*''' | ||
| | |WILL | ||
| | |metro_control_panel_001.vtf | ||
| | |central | ||
|Confirmed | |||
|- | |- | ||
|C4 | |'''C4*''' | ||
| | ||{{Needs-investigation}} ''IF'' | ||
| | | - | ||
| | | - | ||
|Speculation | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''D''' | ||
|- | |- | ||
|D1 | |'''D1''' | ||
| | |{{Needs-investigation}} ''OTHER WORLD'' | ||
| | |Bunker Drawing | ||
| | | - | ||
|Unconfirmed | |||
|- | |- | ||
|D2 | |'''D2''' | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|D3 | |'''D3''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|D4 | |'''D4''' | ||
| | | - | ||
| | | - | ||
| | | - | ||
| - | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''E''' | ||
|- | |- | ||
|E1 | |'''E1''' | ||
|IS | |IS | ||
| | |electricalbox_001.vtf | ||
| | |reserve1 | ||
|Confirmed | |||
|- | |- | ||
|E2 | |'''E2''' | ||
| | | - | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
| - | |||
|- | |- | ||
|E3 | |'''E3''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|E4 | |'''E4*''' | ||
| | |{{Needs-investigation}} ?O / ''YOU'' | ||
| | | - | ||
| | | - | ||
|Partial through [[Bunker computer code]]; speculation | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''F''' | ||
|- | |- | ||
|F1 | |'''F1*''' | ||
| | |{{Needs-investigation}} SH?? / ''SHOW'' | ||
| | | | ||
| | | - | ||
|Partial through [[Bunker computer code]]; speculation (See note 4.) | |||
|- | |- | ||
|F2 | |'''F2*''' | ||
| | |TRUTH | ||
| | |hallway_f2.vtf | ||
| | |Unused | ||
|Confirmed | |||
|- | |- | ||
|F3 | |'''F3''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|F4 | |'''F4*''' | ||
| | |ANSWER | ||
| | |bunker_room_005.vtf | ||
| | |bunker | ||
|Confirmed? (See note 1.) | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''G''' | ||
|- | |- | ||
|G1 | |'''G1*''' | ||
| | |RIGHT | ||
| | |scientific_table_001_skin3.vtf | ||
| | |watertreatment | ||
|Confirmed from [[Letter box]] | |||
|- | |- | ||
|G2 | |'''G2*''' | ||
| | |PERSON | ||
| | |scientific_table_001_skin3.vtf | ||
| | |watertreatment | ||
|Confirmed from [[Letter box]] | |||
|- | |- | ||
|G3 | |'''G3*''' | ||
| | |TELL | ||
| | |scientific_table_001_skin3.vtf | ||
| | |watertreatment | ||
|Confirmed from [[Letter box]] | |||
|- | |- | ||
|G4 | |'''G4''' | ||
| | |{{Needs-investigation}} ''SON; INSIDE'' | ||
| | |scientific_table_001_skin3.vtf; bunker_room_001.vtf | ||
| | |watertreatment | ||
|Unconfirmed | |||
|- | |- | ||
| colspan=" | | colspan="5" style="text-align:center;" |'''H''' | ||
|- | |- | ||
|H1 | |'''H1''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|H2 | |'''H2''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|H3 | |'''H3''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |||
|- | |- | ||
|H4 | |'''H4''' | ||
| | |????E | ||
| | | - | ||
| | | - | ||
|Partial through [[Bunker computer code]]. (See note 2.) | |||
|- | |- | ||
|} | |} | ||
===Notes=== | |||
#F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer. {{Needs-investigation}} The [[Reactor lights code]] might be the answer, as its decoded message reads "world is lie", which matches the meta information. | |||
#Although the bunker computer code requires <code>H4.5=E</code>, it is worth mentioning that <code>0x45</code> is the ASCII code for <code>E</code>. | |||
#The bunker computer code requires <code>A3.2=C</code>. | |||
#The second reference table of the bunker computer code contains the line <code>Body Message Question Show Truth</code>, which supports F1=SHOW. {{Needs-investigation}} This poses the question what the correct question is. | |||
==Hint from Zuntti== | |||
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA. | |||
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?" | |||
===[[Bunker]] breaker=== | |||
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br /> | |||
Possibilities here are the signs on the breakers themselves which have small text as follows: | |||
(Breaker 1, <code>sign_14_skin5</code>) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br /> | |||
(Breaker 2, <code>sign_14_skin7</code>) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6 | |||
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br /> | |||
Another possibility was the book with the bunker codes (<code>binder_002_skin6</code>), however some codes are completely illegible and decoding with several bases does not result in anything of note.<br /> | |||
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3. | |||
===[[Central]] control=== | |||
This clue refers to the control room in [[Central]], where there are a few code possibilities. It contains the codes B1, B2, B3, B4 and C3. | |||
====Morse==== | |||
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person". | |||
====Pegboard==== | |||
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br /> | |||
(Click this image for a HD, zoomable view.) | |||
[[File:metro_control_panel_001.png|512px]] | |||
=====Pegs===== | |||
These are the pegboard pegs, transcribed. | |||
<code>E</code> means empty, <code>P</code> means peg and <code>M</code> means peg with marker. | |||
MPMEEMPMPMEEEMPMPMPEEEMP | |||
PMPMPPEPEEEEEEEEMPMPMPMP | |||
(E for 2 lines) | |||
(break) | |||
(E for 4 lines) | |||
(break) | |||
MPMPMPEEEEMPMPEEEEMPMPMP | |||
PMPMPMPMEEEMEMPEPMPMPMPM | |||
(E for 2 lines) | |||
(break) | |||
MPMPMPMPEEEEEEEEEEEEEEEE | |||
PMPMPMEEEEEEEEEEEEEEEEEE | |||
(E for 2 lines) | |||
(end) | |||
=====Peg Counts===== | |||
4 blocks, with 4 rows each. Not counting the last two rows: | |||
*<code>M+P+E</code> - 24 slots per row and block, 96 slots in total per row | |||
*<code>M+P</code> - 40 per row | |||
**when removing <code>E</code> from the rows, and comparing <code>M</code> and <code>P</code> pairwise between the rows, 15 of the 40 places have the same <code>M</code> or <code>P</code> between the rows, 25 are different | |||
**when removing <code>E</code> from the rows, and splitting between slots that diverge from the alternating <code>MP</code> pattern, you get 10 groups | |||
*<code>M</code> - 21 in the first row, 19 in the second row, 40 total | |||
*<code>P</code> - 19 in the first row, 21 in the second row, 40 total | |||
*<code>E</code> - 56 per row | |||
=====Notes===== | |||
======Note 1====== | |||
[[File:Pegboard_note_1.png]] | |||
RT 34968 BG 125675567 | |||
HK 675756 B1 = I KK 32 | |||
32123 B2 = the 1231324 | |||
123 B3 = in 364363463 | |||
B4 = TO 423424234 423 | |||
54353 C3 = 1(KKKKKKKK) | |||
= WRONG 234 OIYUIO | |||
W1I1L1L1 = RIGHT tr45 | |||
YTIT NOT B5675675567 | |||
Maybe YTWE 91267867 | |||
Removing the clutter, we can solve B1, B2, B3, B4, and C3: | |||
B1 = I | |||
B2 = the | |||
B3 = in | |||
B4 = TO | |||
C3 = WILL | |||
======Note 2====== | |||
[[File:Pegboard_note_2.png]] | |||
CODE: 13523523578 | |||
YOU HAVE TO REMEMBER | |||
THAT OR YOU WILL GET | |||
SOME RANDOM STUFF | |||
I have no idea what is | |||
the stuff you know thats | |||
im out of for (unreadable) | |||
======Note 3====== | |||
[[File:Pegboard_note_3.png]] | |||
This note was created using the font [https://docs.microsoft.com/en-us/typography/font-list/blackadder-itc Blackadder ITC]. | |||
<pre> | |||
Metro f mir dlhl by ** | |||
f****f ***** (SMW***/SMT***/suljettu) | |||
I'm different in f**f*** *** | |||
täs mitää | |||
Ei tää mitää meinaa | |||
E3 * | |||
CODE 4 4 * 4 * (or CODE 34 64 5 64 66) | |||
FATAL MO(U?)TH | |||
</pre> | |||
===[[Villa]] office=== | |||
See [[Villa woodboxes]]. | |||
===[[Reactor]] SNW=== | |||
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but only seems to be connected to the [[Wasteland notes]]. | |||
The control panels in the SNW control room contain the codes A1, A2, A3 and A4. | |||
==References== | |||
*Finale has done a lot of work on uncovering this information on the ARG, see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] for the initial information. <br /> | |||
[[Category:ARG]] | |||