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The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered.<br />
The body message is a long-running key element of the INFRA [[ARG]], the first ever element of it that was discovered.
It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]].
[[File:Body_message.jpg|alt=|right|frameless|500px]]
It's located in [[reserve3]] and is a code written on the sheet which covers a corpse in a side building.  


[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
{{Needs-investigation}} The body itself is likely [[Albert Hartman]].
It's located in [[Isle2]] and is a code written on the sheet which covers an unknown corpse in a side building.


== Clues ==
The code within it corresponds to keys for solving the [[Bunker computer code]] and [[Wasteland notes]].


[[File:Body_message.jpg|512px]]
==The Message==


== The hint ==
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br />
There are four clues here, each representing a location or map in INFRA.


"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"
The code sequence written on the body is:
B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2


=== [[Bunker]] breaker ===
Which (currently) translates to:
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
I will (F1(show/share/...?)) the truth (C4(if?)) (E4(you?)) tell the right answer to the right person.
Possibilities here are the signs on the breakers themselves which have small text as follows:


(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
It is currently unknown what the "answer" is, but a hint suggests it is three words (see F4).
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 B87 EA2 N6


TGD could mean Three Gorges Dam, and HW is currently unknown. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.  
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.
 
=== [[Central]] control ===
This clue refers to the control room in [[Central]], where there are a few code possibilities.
 
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />
The second one is the pegboard, which has two possibilities of its own: the pegs, the sub-pegs behind, and the unrelated notes stuck to the pegboard.
 
One of the notes can be transcribed as:
RT 34968 BG 125675567
HK 675756 B1 = I KK 32
32123 B2 = the 1231324
123 B3 = in 364363463
B4 = TO 423424234 423
54353 C3 = 1(KKKKKKKK)
= WRONG 234 OIYUIO
W1I1L1L1 = RIGHT tr45
YTIT NOT B5675675567
Maybe YTWE 91267867
 
Removing the clutter, we can solve B1, B2, B3, B4, and C3:
B1 = I
B2 = the
B3 = in
B4 = TO
C3 = WILL
 
=== [[Villa]] office ===
This clue refers to the office in the [[Villa]] map. While there is nothing in the office of note, the paintings around the rest of the villa may hold clues.
 
=== [[Reactor]] SNW ===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.
 
== Cracking the code ==
 
The code sequence for the body message is:
B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2
 
Which translates to:
I will tell the (F2) (C4) (E4) tell the right answer under ground to the right person.
 
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col"|Key
! scope="col" |Key
! scope="col"|Word
! scope="col" |Word
! scope="col"|Source
! scope="col" |Source
! scope="col"|Reliability
!Location
! scope="col" |Verification
|-
|-
| colspan="4" style="text-align:center;"|'''A'''
| colspan="5" style="text-align:center;" |'''A'''
|-
|-
|A1
|'''A1'''
|What
|WHAT
|See Steam Guide
|control_panel_003-6.vtf
|reserve2
|Confirmed
|Confirmed
|-
|-
|A2
|'''A2'''
|Happened
|HAPPENED
|See Steam Guide
|control_panel_003-6.vtf
|reserve2
|Confirmed
|Confirmed
|-
|-
|A3
|'''A3'''
|To
|TO
|See Steam Guide
|control_panel_003-6.vtf
|Confirmed
|reserve2
|Confirmed (See note 3.)
|-
|-
|A4
|'''A4'''
|AH
|AH
|See Steam Guide
|control_panel_003-6.vtf
|reserve2
|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''B'''
| colspan="5" style="text-align:center;" |'''B'''
|-
|-
|B1
|'''B1*'''
|I
|I
|See Central Clue
|railroad_signal_control_box.vtf
|reserve1
|Confirmed
|Confirmed
|-
|-
|B2
|'''B2*'''
|The
|THE
|See Central Clue
|electricalbox_012.vtf, metro_control_panel_001.vtf
|tunnel2
|Confirmed
|Confirmed
|-
|-
|B3
|'''B3'''
|In
|IN
|See Central Clue
|puzzle_box_009.vtf, electricalbox_001.vtf, metro_control_panel_001.vtf
|tunnel4
|Confirmed
|Confirmed
|-
|-
|B4
|'''B4*'''
|To
|TO
|See Central Clue
|electricalbox_012.vtf
|tunnel2
|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''C'''
| colspan="5" style="text-align:center;" |'''C'''
|-
|-
|C1
|'''C1'''
|Is
|IS
|See Steam Guide
|fuses_02.vtf
|reserve1
|Confirmed
|Confirmed
|-
|-
|C2
|'''C2'''
|
|{{Needs-investigation}} ''OCEAN''
|
|sign_14_skin7.vtf
|
|bunker
|Unconfirmed (see below)
|-
|-
|C3
|'''C3*'''
|Will
|WILL
|See Central Clue
|metro_control_panel_001.vtf
|central
|Confirmed
|Confirmed
|-
|-
|C4
|'''C4*'''
|
||{{Needs-investigation}} ''IF''
|
| -
|
| -
|Speculation
|-
|-
| colspan="4" style="text-align:center;"|'''D'''
| colspan="5" style="text-align:center;" |'''D'''
|-
|-
|D1
|'''D1'''
|Other World
|{{Needs-investigation}} ''OTHER WORLD''
|
|Bunker Drawing
|
| -
|Unconfirmed
|-
|-
|D2
|'''D2'''
|
|<nowiki>-</nowiki>
|
| -
|
| -
|<nowiki>-</nowiki>
|-
|-
|D3
|'''D3'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|D4
|'''D4'''
|
| -
|
| -
|
| -
| -
|-
|-
| colspan="4" style="text-align:center;"|'''E'''
| colspan="5" style="text-align:center;" |'''E'''
|-
|-
|E1
|'''E1'''
|IS
|IS
|
|electricalbox_001.vtf
|
|reserve1
|Confirmed
|-
|-
|E2
|'''E2'''
|
| -
|
|<nowiki>-</nowiki>
|
| -
| -
|-
|-
|E3
|'''E3'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|E4
|'''E4*'''
|
|{{Needs-investigation}} ?O / ''YOU''
|
| -
|
| -
|Partial through [[Bunker computer code]]; speculation
|-
|-
| colspan="4" style="text-align:center;"|'''F'''
| colspan="5" style="text-align:center;" |'''F'''
|-
|-
|F1
|'''F1*'''
|Tell
|{{Needs-investigation}} SH?? / ''SHOW''
|
|
|
| -
|Partial through [[Bunker computer code]]; speculation (See note 4.)
|-
|-
|F2
|'''F2*'''
|
|TRUTH
|
|hallway_f2.vtf
|
|Unused
|Confirmed
|-
|-
|F3
|'''F3'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|F4
|'''F4*'''
|"3 words" / Answer Under Ground
|ANSWER
|
|bunker_room_005.vtf
|
|bunker
|Confirmed? (See note 1.)
|-
|-
| colspan="4" style="text-align:center;"|'''G'''
| colspan="5" style="text-align:center;" |'''G'''
|-
|-
|G1
|'''G1*'''
|Right
|RIGHT
|See Steam Guide
|scientific_table_001_skin3.vtf
|Confirmed
|watertreatment
|Confirmed from [[Letter box]]
|-
|-
|G2
|'''G2*'''
|Person
|PERSON
|See Steam Guide
|scientific_table_001_skin3.vtf
|Confirmed
|watertreatment
|Confirmed from [[Letter box]]
|-
|-
|G3
|'''G3*'''
|Tell
|TELL
|See Steam Guide
|scientific_table_001_skin3.vtf
|Confirmed
|watertreatment
|Confirmed from [[Letter box]]
|-
|-
|G4
|'''G4'''
|
|{{Needs-investigation}} ''SON; INSIDE''
|
|scientific_table_001_skin3.vtf; bunker_room_001.vtf
|
|watertreatment
|Unconfirmed
|-
|-
| colspan="4" style="text-align:center;"|'''H'''
| colspan="5" style="text-align:center;" |'''H'''
|-
|-
|H1
|'''H1'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|H2
|'''H2'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|H3
|'''H3'''
|
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
| -
|<nowiki>-</nowiki>
|-
|-
|H4
|'''H4'''
|????E
|????E
|
| -
|
| -
|Partial through [[Bunker computer code]].  (See note 2.)
|-
|-
|}
|}
===Notes===
#F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer. {{Needs-investigation}} The [[Reactor lights code]] might be the answer, as its decoded message reads "world is lie", which matches the meta information.
#Although the bunker computer code requires <code>H4.5=E</code>, it is worth mentioning that <code>0x45</code> is the ASCII code for <code>E</code>.
#The bunker computer code requires <code>A3.2=C</code>.
#The second reference table of the bunker computer code contains the line <code>Body Message Question Show Truth</code>, which supports F1=SHOW. {{Needs-investigation}} This poses the question what the correct question is.
==Hint from Zuntti==
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA.
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"
===[[Bunker]] breaker===
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
Possibilities here are the signs on the breakers themselves which have small text as follows:
(Breaker 1, <code>sign_14_skin5</code>) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 2, <code>sign_14_skin7</code>) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
Another possibility was the book with the bunker codes (<code>binder_002_skin6</code>), however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
===[[Central]] control===
This clue refers to the control room in [[Central]], where there are a few code possibilities. It contains the codes B1, B2, B3, B4 and C3.
====Morse====
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".
====Pegboard====
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
(Click this image for a HD, zoomable view.)
[[File:metro_control_panel_001.png|512px]]
=====Pegs=====
These are the pegboard pegs, transcribed.
<code>E</code> means empty, <code>P</code> means peg and <code>M</code> means peg with marker.
MPMEEMPMPMEEEMPMPMPEEEMP
PMPMPPEPEEEEEEEEMPMPMPMP
(E for 2 lines)
(break)
(E for 4 lines)
(break)
MPMPMPEEEEMPMPEEEEMPMPMP
PMPMPMPMEEEMEMPEPMPMPMPM
(E for 2 lines)
(break)
MPMPMPMPEEEEEEEEEEEEEEEE
PMPMPMEEEEEEEEEEEEEEEEEE
(E for 2 lines)
(end)
=====Peg Counts=====
4 blocks, with 4 rows each. Not counting the last two rows:
*<code>M+P+E</code> - 24 slots per row and block, 96 slots in total per row
*<code>M+P</code> - 40 per row
**when removing <code>E</code> from the rows, and comparing <code>M</code> and <code>P</code> pairwise between the rows, 15 of the 40 places have the same <code>M</code> or <code>P</code> between the rows, 25 are different
**when removing <code>E</code> from the rows, and splitting between slots that diverge from the alternating <code>MP</code> pattern, you get 10 groups
*<code>M</code> - 21 in the first row, 19 in the second row, 40 total
*<code>P</code> - 19 in the first row, 21 in the second row, 40 total
*<code>E</code> - 56 per row
=====Notes=====
======Note 1======
[[File:Pegboard_note_1.png]]
RT 34968 BG 125675567
HK 675756 B1 = I KK 32
32123 B2 = the 1231324
123 B3 = in 364363463
B4 = TO 423424234 423
54353 C3 = 1(KKKKKKKK)
= WRONG 234 OIYUIO
W1I1L1L1 = RIGHT tr45
YTIT NOT B5675675567
Maybe YTWE 91267867
Removing the clutter, we can solve B1, B2, B3, B4, and C3:
B1 = I
B2 = the
B3 = in
B4 = TO
C3 = WILL
======Note 2======
[[File:Pegboard_note_2.png]]
CODE: 13523523578
YOU HAVE TO REMEMBER
THAT OR YOU WILL GET
SOME RANDOM STUFF
I have no idea what is
the stuff you know thats
im out of for (unreadable)
======Note 3======
[[File:Pegboard_note_3.png]]
This note was created using the font [https://docs.microsoft.com/en-us/typography/font-list/blackadder-itc Blackadder ITC].
<pre>
Metro f mir dlhl by **
f****f ***** (SMW***/SMT***/suljettu)
I'm different in f**f*** ***
täs mitää
Ei tää mitää meinaa
E3 *
CODE 4 4 * 4 * (or CODE 34 64 5 64 66)
FATAL MO(U?)TH
</pre>
===[[Villa]] office===
See [[Villa woodboxes]].
===[[Reactor]] SNW===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but only seems to be connected to the [[Wasteland notes]].
The control panels in the SNW control room contain the codes A1, A2, A3 and A4.
==References==
*Finale has done a lot of work on uncovering this information on the ARG, see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] for the initial information. <br />
[[Category:ARG]]