Renovations: Difference between revisions
(Created page with "'''Renovations''' are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis. Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to Obenseuer/Shop_Vendors#Tenement_renovation_cont...") |
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Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations. | Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to [[Obenseuer/Shop_Vendors#Tenement_renovation_contractors|renovation contractors]] limited to the level of that contractor or blocked by requirements of other renovations. | ||
==Apartment renovations== | == Apartment renovations == | ||
[[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, | [[Player's Tenement]] has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be [[Renting#Renting|rented]] to [[Obenseuer/Characters#Rentable_NPCs|people looking for home]] in exchange for a stable income. | ||
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment. | The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment. | ||
==Tenement renovations== | == Tenement renovations == | ||
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to | The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations. | ||
Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the | Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants. | ||
==Starting renovations== | |||
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade. | |||
== Starting renovations == | |||
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there. | After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with [[Obenseuer/Shop_Vendors#Tenement_Contract_Work!|Tenement Contract Work!]] run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there. | ||
For apartment renovations, player is | For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the [[Cleaning Mode]]. Gathered furniture player can utilize for themselves. | ||
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations. | |||
== Renovation costs and effects == | |||
=== - Yard - === | |||
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''COURTYARD'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 6.800 | |||
| Planks '''x40''' | |||
Nails '''x80''' | |||
| 700 | |||
|- | |||
| II | |||
| | |||
| 13.000 | |||
| Planks '''x40''' | |||
Nails '''x80''' | |||
Sand '''x5''' | |||
Cement '''x4''' | |||
Tarp '''x1''' | |||
Mesh '''x1''' | |||
Wire '''x1''' | |||
| 1.100 | |||
|- | |||
| III | |||
| | |||
| 60.000 | |||
| Planks '''x20''' | |||
Nails '''x40''' | |||
Sheet Metal '''x10''' | |||
Cement '''x8''' | |||
Fertile Soil '''x5''' | |||
Wire '''x5''' | |||
Brick '''x20''' | |||
| 10.000 | |||
|- | |||
| IV | |||
| | |||
| 100.000 | |||
| Planks '''x40''' | |||
Nails '''x40''' | |||
Sheet Metal '''x12''' | |||
Cement '''x16''' | |||
Bucket of paint '''x4''' | |||
Wire '''x10''' | |||
Wiring Components '''x5''' | |||
Brick '''x25''' | |||
| 30.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''FACADE'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 7.000 | |||
| Cement '''x10''' | |||
Scrap metal '''x10''' | |||
| 800 | |||
|- | |||
| II | |||
| Facade I | |||
| 14.500 | |||
| Cement '''x15''' | |||
Scrap metal '''x15''' | |||
Planks '''x3''' | |||
Asbestos '''x5''' | |||
| 1.700 | |||
|- | |||
| III | |||
| Facade II | |||
| 40.000 | |||
| Cement '''x20''' | |||
Scrap metal '''x20''' | |||
Asbestos '''x15''' | |||
| 10.000 | |||
|- | |||
| IV | |||
| Facade III | |||
| 100.000 | |||
| Cement '''x20''' | |||
Scrap metal '''x30''' | |||
Bucket of paint '''x15''' | |||
Insulation wool '''x15''' | |||
| 20.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ style="white-space: nowrap;" | ''SAUNA & PIER'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 15.000 | |||
| Planks '''x40''' | |||
Nails '''x80''' | |||
Leather roll '''x1''' | |||
Scrap metal '''x20''' | |||
Pipe '''x2''' | |||
Duct tape '''x4''' | |||
Sheet Metal '''x4''' | |||
Bucket of paint '''x1''' | |||
Rock '''x4''' | |||
| 800 | |||
|- | |||
| II | |||
| | |||
| 21.500 | |||
| Planks '''x60''' | |||
Nails '''x120''' | |||
Cloth roll '''x1''' | |||
Scrap metal '''x30''' | |||
Pipe '''x3''' | |||
Duct tape '''x8''' | |||
Sheet Metal '''x4''' | |||
| 1.700 | |||
|- | |||
| III | |||
| | |||
| 60.000 | |||
| Planks '''x30''' | |||
Nails '''x80''' | |||
Cloth roll '''x2''' | |||
Scrap metal '''x20''' | |||
Pipe '''x6''' | |||
Duct tape '''x2''' | |||
Sheet Metal '''x8''' | |||
Cement '''x4''' | |||
Glass Pane '''x4''' | |||
Bucket of paint '''x3''' | |||
| 10.000 | |||
|- | |||
| IV | |||
| | |||
| 60.000 | |||
| Planks '''x60''' | |||
Nails '''x160''' | |||
Cloth roll '''x2''' | |||
Scrap metal '''x30''' | |||
Pipe '''x6''' | |||
Duct tape '''x2''' | |||
Sheet Metal '''x8''' | |||
Cement '''x2''' | |||
Glass Pane '''x6''' | |||
Bucket of paint '''x6''' | |||
| 20.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.'' | |||
=== - Basement - === | |||
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna). | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''BASEMENT'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 6.500 | |||
| Cement '''x6''' | |||
Plywood '''x4''' | |||
Planks '''x4''' | |||
Nails '''x8''' | |||
Scrap metal '''x8''' | |||
Duct tape '''x4''' | |||
Tarp '''x2''' | |||
| 300 | |||
|- | |||
| II | |||
| Electricity I | |||
| 15.500 | |||
| Cement '''x6''' | |||
Sheet metal '''x6''' | |||
Planks '''x20''' | |||
Nails '''x40''' | |||
Scrap metal '''x12''' | |||
Duct tape '''x6''' | |||
Cloth roll '''x2''' | |||
| 950 | |||
|- | |||
| III | |||
| Electricity I | |||
| 60.000 | |||
| Cement '''x10''' | |||
Sheet metal '''x6''' | |||
Planks '''x6''' | |||
Nails '''x12''' | |||
Scrap metal '''x26''' | |||
Bucket of paint '''x12''' | |||
Cloth roll '''x2''' | |||
| 3.000 | |||
|- | |||
| IV | |||
| Electricity I | |||
| 100.000 | |||
| Cement '''x12''' | |||
Sheet metal '''x6''' | |||
Planks '''x3''' | |||
Nails '''x8''' | |||
Scrap metal '''x20''' | |||
Bucket of paint '''x20''' | |||
Cloth roll '''x2''' | |||
| 6.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Each level of Basement [WIP]'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''WORKSHOP'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 4.000 | |||
| Cement '''x4''' | |||
Planks '''x10''' | |||
| 600 | |||
|- | |||
| II | |||
| Workshop I | |||
| 8.000 | |||
| Cement '''x8''' | |||
Planks '''x10''' | |||
| 1.200 | |||
|- | |||
| III | |||
| Workshop II | |||
| 12.000 | |||
| Cement '''x4''' | |||
Planks '''x10''' | |||
Scrap metal '''x8''' | |||
Sheet metal '''x2''' | |||
Nails '''x2''' | |||
| 3.000 | |||
|- | |||
| IV | |||
| Workshop III | |||
| 1.600 | |||
| Cement '''x4''' | |||
Planks '''x10''' | |||
| 4.000 | |||
|} | |||
''Each level of Workshop clears a part of the basement, expanding the buildable area.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''ELECTRICITY'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 9.500 | |||
| Wire '''x10''' | |||
Scrap metal '''x20''' | |||
Sheet metal '''x2''' | |||
Electronic parts '''x6''' | |||
Wiring component '''x4''' | |||
| 380 | |||
|- | |||
| II | |||
| Basement I | |||
| 18.500 | |||
| Wire '''x12''' | |||
Scrap metal '''x35''' | |||
Sheet metal '''x6''' | |||
Electronic parts '''x10''' | |||
Computer parts '''x4''' | |||
Industrial fuse '''x4''' | |||
Wiring component '''x10''' | |||
| 900 | |||
|- | |||
| III | |||
| Basement I | |||
| 60.000 | |||
| Wire '''x12''' | |||
Scrap metal '''x35''' | |||
Sheet metal '''x6''' | |||
Electronic parts '''x10''' | |||
Computer parts '''x4''' | |||
Industrial fuse '''x4''' | |||
Wiring component '''x25''' | |||
| 10.000 | |||
|} | |||
''Electricity upgrades are needed by other services, with higher levels unlocking more options.'' | |||
''The Electricity area isn't buildable.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''WATER'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
Electricity I | |||
| 7.600 | |||
| Pipes '''x40''' | |||
Scrap metal '''x60''' | |||
Sheet metal '''x2''' | |||
Duct tape '''x6''' | |||
| 720 | |||
|- | |||
| II | |||
| Basement I | |||
Electricity II | |||
| 14.500 | |||
| Pipes '''x50''' | |||
Scrap metal '''x80''' | |||
Sheet metal '''x10''' | |||
Computer parts '''x2''' | |||
Electronic parts '''x6''' | |||
Wire '''x2''' | |||
| 3.200 | |||
|- | |||
| III | |||
| Basement I | |||
Electricity II | |||
Water II | |||
| 50.000 | |||
| Pipes '''x30''' | |||
Scrap metal '''x20''' | |||
Sheet metal '''x15''' | |||
| 15.000 | |||
|} | |||
''Water upgrades are needed by other services, with higher levels unlocking more options.'' | |||
''The Water area isn't buildable.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''HEATING'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.500 | |||
| Firewood '''x30''' | |||
Pipes '''x10''' | |||
Scrap metal '''x15''' | |||
Planks '''x10''' | |||
| 500 | |||
|- | |||
| II | |||
| Basement I | |||
Electricity I | |||
| 23.000 | |||
| Sheet metal '''x15''' | |||
Pipes '''x25''' | |||
Scrap metal '''x30''' | |||
Wire '''x2''' | |||
Planks '''x5''' | |||
Wiring components '''x2''' | |||
Mechanical parts '''x2''' | |||
| 2.100 | |||
|- | |||
| III | |||
| Basement I | |||
Electricity II | |||
| 100.000 | |||
| Sheet metal '''x30''' | |||
Pipes '''x50''' | |||
Scrap metal '''x50''' | |||
Wire '''x2''' | |||
Electronic parts '''x5''' | |||
Computer parts '''x3''' | |||
Wiring components '''x5''' | |||
Mechanical parts '''x10''' | |||
| 15.000 | |||
|} | |||
''Heating upgrades are needed by other services, with higher levels unlocking more options.'' | |||
''The Heating area isn't buildable.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''SAUNA'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 8.700 | |||
| Planks '''x12''' | |||
Nails '''x20''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x16''' | |||
Pipes '''x4''' | |||
Leather roll '''x2''' | |||
| 380 | |||
|- | |||
| II | |||
| Basement I | |||
Electricity I | |||
| 17.500 | |||
| Planks '''x30''' | |||
Nails '''x35''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x24''' | |||
Pipes '''x4''' | |||
Leather roll '''x2''' | |||
Cloth roll '''x2''' | |||
| 1.100 | |||
|- | |||
| III | |||
| Basement I | |||
Electricity I | |||
| 50.000 | |||
| Planks '''x30''' | |||
Nails '''x40''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x34''' | |||
Pipes '''x4''' | |||
Cement '''x4''' | |||
Bucket of paint '''x2''' | |||
| 5.000 | |||
|- | |||
| IV | |||
| Basement I | |||
Electricity I | |||
| 80.000 | |||
| Planks '''x35''' | |||
Nails '''x45''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x35''' | |||
Pipes '''x4''' | |||
Cement '''x4''' | |||
Bucket of paint '''x4''' | |||
| 10.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Each level of Sauna improves its effects on mental health.'' | |||
''The Sauna area isn't buildable.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ style="white-space: nowrap;" | ''MUSHROOM FARM'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.000 | |||
| Planks '''x16''' | |||
Nails '''x26''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x12''' | |||
Leather roll '''x1''' | |||
| 400 | |||
|- | |||
| II | |||
| Basement I | |||
Electricity I | |||
Mushroom farm I | |||
| 8.900 | |||
| Planks '''x24''' | |||
Nails '''x40''' | |||
Sheet metal '''x2''' | |||
Scrap metal '''x20''' | |||
Leather roll '''x4''' | |||
| 700 | |||
|- | |||
| III | |||
| Basement I | |||
Electricity I | |||
Mushroom farm II | |||
| 20.000 | |||
| Cement '''x10''' | |||
Pipes '''x4''' | |||
Sheet metal '''x10''' | |||
Scrap metal '''x30''' | |||
Bucket of paint '''x4''' | |||
| 3.000 | |||
|- | |||
| IV | |||
| Basement I | |||
Electricity I | |||
Mushroom farm III | |||
| 40.000 | |||
| Cement '''x4''' | |||
Pipes '''x4''' | |||
Sheet metal '''x10''' | |||
Scrap metal '''x30''' | |||
Cloth roll '''x10''' | |||
| 5.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.'' | |||
''Every following upgrade expands its size.'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''MINES'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| Basement I | |||
| 3.000 | |||
| Planks '''x20''' | |||
Nails '''x5''' | |||
Sheet metal '''x2''' | |||
Dynamite '''x8''' | |||
Logs '''x5''' | |||
Rails '''x8''' | |||
| 200 | |||
|- | |||
| II | |||
| Electricity I | |||
Mines I | |||
| 10.000 | |||
| Planks '''x40''' | |||
Nails '''x15''' | |||
Sheet metal '''x2''' | |||
Wiring Components '''x1''' | |||
Mesh '''x5''' | |||
Gravel '''x3''' | |||
Dynamite '''x10''' | |||
Logs '''x15''' | |||
Rails '''x4''' | |||
| 300 | |||
|- | |||
| III | |||
| Electricity II | |||
Mines II | |||
| 50.000 | |||
| Planks '''x70''' | |||
Nails '''x30''' | |||
Sheet metal '''x2''' | |||
Wiring Components '''x2''' | |||
Cable '''x1''' | |||
Dynamite '''x12''' | |||
Logs '''x32''' | |||
Rails '''x16''' | |||
| 1.500 | |||
|- | |||
| IV | |||
| Electricity III | |||
Mines III | |||
Water I | |||
| 120.000 | |||
| Cement '''x20''' | |||
Sheet metal '''x4''' | |||
Scrap metal '''x10''' | |||
Wiring components '''x4''' | |||
Cable '''x2''' | |||
Pipes '''x6''' | |||
Mechanical parts '''x1''' | |||
Electronic Parts '''x1''' | |||
Dynamite '''x12''' | |||
Rails '''x12''' | |||
Rebar '''x20''' | |||
| 3.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''Can only be renovated by Ken Nakahara in the [[mines]].'' | |||
=== - Player apartment - === | |||
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''WALLS'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 1.700 | |||
| Planks '''x30''' | |||
Nails '''x30''' | |||
Scrap metal '''x15''' | |||
Duct tape '''x4''' | |||
Tarp '''x2''' | |||
| 75 | |||
|- | |||
| II | |||
| Apartment electricity ON | |||
Walls I | |||
| 5.700 | |||
| Planks '''x20''' | |||
Nails '''x20''' | |||
Scrap metal '''x10''' | |||
Tarp '''x4''' | |||
Cloth roll '''x2''' | |||
Wire '''x1''' | |||
Duct tape '''x5''' | |||
Plywood '''x4''' | |||
| 290 | |||
|- | |||
| III | |||
| Apartment electricity ON | |||
| 25.000 | |||
| Planks '''x15''' | |||
Nails '''x30''' | |||
Scrap metal '''x15''' | |||
Glass pane '''x2''' | |||
Cloth roll '''x1''' | |||
Wire '''x2''' | |||
Wiring components '''x1''' | |||
Plywood '''x12''' | |||
Bucket of paint '''x1''' | |||
| 2.500 | |||
|- | |||
| IV | |||
| Apartment electricity ON | |||
| 50.000 | |||
| Planks '''x15''' | |||
Nails '''x30''' | |||
Scrap metal '''x15''' | |||
Sand '''x2''' | |||
Cloth roll '''x1''' | |||
Wire '''x2''' | |||
Bucket of paint '''x4''' | |||
Wiring components '''x2''' | |||
Plywood '''x20''' | |||
Furniture parts '''x12''' | |||
| 5.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
''The first two levels of Walls improve sleeping safety :'' | |||
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).'' | |||
''Makeshift (level I) reduces it to ~30% (safe-ish).'' | |||
''Shabby (level II) negates it (safe).'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ ''BATHROOM'' | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| 1.300 | |||
| Planks '''x2''' | |||
Nails '''x4''' | |||
Scrap metal '''x5''' | |||
Tarp '''x5''' | |||
| 100 | |||
|- | |||
| II | |||
| Apartment electricity ON | |||
Apartment water I | |||
| 4.500 | |||
| Planks '''x10''' | |||
Nails '''x20''' | |||
Scrap metal '''x10''' | |||
Glass pane '''x1''' | |||
Pipes '''x3''' | |||
Wire '''x1''' | |||
Plywood '''x2''' | |||
| 350 | |||
|- | |||
| III | |||
| Apartment electricity ON | |||
Apartment water II | |||
| 20.000 | |||
| Planks '''x4''' | |||
Nails '''x8''' | |||
Scrap metal '''x30''' | |||
Cement '''x2''' | |||
Pipes '''x6''' | |||
Wire '''x1''' | |||
Plywood '''x4''' | |||
Wiring components '''x1''' | |||
| 2.300 | |||
|- | |||
| IV | |||
| Apartment electricity ON | |||
Apartment water III | |||
| 50.000 | |||
| Planks '''x2''' | |||
Nails '''x4''' | |||
Scrap metal '''x30''' | |||
Cement '''x2''' | |||
Pipes '''x8''' | |||
Wire '''x1''' | |||
Glass pane '''x2''' | |||
Wiring components '''x2''' | |||
Plywood '''x8''' | |||
Mechanical parts '''x1''' | |||
| 6.000 | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| II | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| III | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| IV | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ style="white-space: nowrap;" | TEMPLATE (WIP) | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| II | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| III | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| IV | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|- | |||
! Level | |||
! Dependencies | |||
! Cost (OC) | |||
! Cost (Materials) | |||
! Cost (RM) | |||
|- | |||
| I | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| II | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| III | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| IV | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| V | |||
| | |||
| colspan="3" style="text-align: center;" | ''Not Implemented'' | |||
|} | |||
== See also == | |||
* [[Renting]] | |||
* [[Obenseuer/Characters#Rentable_NPCs|List of rentable characters]] | |||
* [[Cleaning Mode]] | |||
{{OS_Gameplay}} | |||
Latest revision as of 10:43, 6 February 2025
Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.
Apartment renovations[edit | edit source]
Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
Tenement renovations[edit | edit source]
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
Starting renovations[edit | edit source]
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Renovation costs and effects[edit | edit source]
- Yard -[edit | edit source]
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.
- Basement -[edit | edit source]
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
Each level of Basement [WIP]
Each level of Workshop clears a part of the basement, expanding the buildable area.
Electricity upgrades are needed by other services, with higher levels unlocking more options.
The Electricity area isn't buildable.
Water upgrades are needed by other services, with higher levels unlocking more options.
The Water area isn't buildable.
Heating upgrades are needed by other services, with higher levels unlocking more options.
The Heating area isn't buildable.
Each level of Sauna improves its effects on mental health.
The Sauna area isn't buildable.
The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.
Every following upgrade expands its size.
Can only be renovated by Ken Nakahara in the mines.
- Player apartment -[edit | edit source]
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
The first two levels of Walls improve sleeping safety :
Bare walls give a ~60% chance for a sleep event to happen (unsafe).
Makeshift (level I) reduces it to ~30% (safe-ish).
Shabby (level II) negates it (safe).
Level | Dependencies | Cost (OC) | Cost (Materials) | ExpandCost (RM) |
---|
Level | Dependencies | Cost (OC) | Cost (Materials) | ExpandCost (RM) |
---|
See also[edit | edit source]