Renovations are one of the main aspects and objective of the Obenseuer, that become available as soon as player receives Tenement Blueprint from Malone Petronis.
Tenement Blueprint gives a wide range of renovations to start, individual apartments, their upgrades and utilities, general tenement upgrades and its utilities, basement upgrades and roof upgrades and outdoors upgrades. Renovations can be contracted to renovation contractors limited to the level of that contractor or blocked by requirements of other renovations.
Player's Tenement has currently 16 available apartments that can be renovated, that also includes the player's apartment and the apartment resided by Malone Petronis, remaining apartments can be rented to people looking for home in exchange for a stable income.
The apartment upgrades themselves can be split into general upgrades (Walls, Bathroom, Kitchen and Balconies) and utilities (Heating, Electricity and Water), which the latter may require tenement utilities first. It is advised to focus on preparing apartments for renting first, before player tackles renovations of their own or Malone's apartment.
The tenement itself has multiple key upgrades to perform, mainly the Stairwell renovations, that with each level, will unlock more floors, and Basement renovation, which allows to install utilities required in later apartment upgrades. It is very important to differentiate apartment utilities from tenement utilities when planning renovations.
Besides the two main upgrades, with unlocked basement, player can further renovate it, expanding it to a personal workshop, a public sauna and a mushroom farm. Unlocking all floors with the roof included, allows to start roof renovations. Player can also at any time renovate the outdoors, cleaning up the courtyard, renovating the façade and expanding the tenement with a pier and a canal sauna, which of those upgrades, some may be required by potential tenants.
In the current version, by default the tenement starts with Makeshift I level of Pier and Sauna upgrade.
After acquiring Tenement Blueprint, player is able to talk to renovation contractors, starting with Tenement Contract Work! run by Samuel Jonasson. Upon interaction, player is given a choice which renovations to start, each requires player to gather resources and pay initial payment in OCs, finished renovation needs final payment in RMs to be applied in the tenement. Player can start multiple renovations concurrently and is free to hold on paying the final payment as long as they please. Higher level renovations will require player visiting new districts and finding a contractor with better skills there.
For apartment renovations, the player is required to fully examine that apartment by visiting every room, and cleaning it up from trash, furniture, contaminated materials, mold and graffiti, using the Cleaning Mode. Gathered furniture player can utilize for themselves.
Resources needed for renovations can be placed in the "Renovation Resources" chest located next to the contractor, it is wise to plan ahead and buy or find rarer resources in advance, as their availably might be low when a time for renovation comes otherwise. Samuel Jonasson also accepts stolen resources for the renovations.
Renovation costs and effects[edit | edit source]
Renovating the Yard improve its appearance, and is required by some tennents. The Sauna upgrades improve its efficiency as well.
COURTYARD
Expand
I
|
|
6.800
|
Planks x40
Nails x80
|
700
|
II
|
|
13.000
|
Planks x40
Nails x80
Sand x5
Cement x4
Tarp x1
Mesh x1
Wire x1
|
1.100
|
III
|
|
60.000
|
Planks x20
Nails x40
Sheet Metal x10
Cement x8
Fertile Soil x5
Wire x5
Brick x20
|
10.000
|
IV
|
|
100.000
|
Planks x40
Nails x40
Sheet Metal x12
Cement x16
Bucket of paint x4
Wire x10
Wiring Components x5
Brick x25
|
30.000
|
V
|
|
Not Implemented
|
Each level of Courtyard clears the Yard of garbage and adds outdoor communal areas.
FACADE
Expand
I
|
|
7.000
|
Cement x10
Scrap metal x10
|
800
|
II
|
Facade I
|
14.500
|
Cement x15
Scrap metal x15
Planks x3
Asbestos x5
|
1.700
|
III
|
Facade II
|
40.000
|
Cement x20
Scrap metal x20
Asbestos x15
|
10.000
|
IV
|
Facade III
|
100.000
|
Cement x20
Scrap metal x30
Bucket of paint x15
Insulation wool x15
|
20.000
|
V
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Not Implemented
|
The Facade renovation is purely cosmetic, although the first level removes the garbage bin near the entrance of the building.
SAUNA & PIER
Expand
I
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|
15.000
|
Planks x40
Nails x80
Leather roll x1
Scrap metal x20
Pipe x2
Duct tape x4
Sheet Metal x4
Bucket of paint x1
Rock x4
|
800
|
II
|
|
21.500
|
Planks x60
Nails x120
Cloth roll x1
Scrap metal x30
Pipe x3
Duct tape x8
Sheet Metal x4
|
1.700
|
III
|
|
60.000
|
Planks x30
Nails x80
Cloth roll x2
Scrap metal x20
Pipe x6
Duct tape x2
Sheet Metal x8
Cement x4
Glass Pane x4
Bucket of paint x3
|
10.000
|
IV
|
|
60.000
|
Planks x60
Nails x160
Cloth roll x2
Scrap metal x30
Pipe x6
Duct tape x2
Sheet Metal x8
Cement x2
Glass Pane x6
Bucket of paint x6
|
20.000
|
V
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|
Not Implemented
|
Each level of Sauna & Pier improves its effects on mental health, as well as the quality of the deck near the river.
The basement upgrades are necessary to connect apartments to amenities (electricity, water & heating), provide buildable space to expand your farms/productions or indoor services (sauna).
BASEMENT
Expand
I
|
|
6.500
|
Cement x6
Plywood x4
Planks x4
Nails x8
Scrap metal x8
Duct tape x4
Tarp x2
|
300
|
II
|
Electricity I
|
15.500
|
Cement x6
Sheet metal x6
Planks x20
Nails x40
Scrap metal x12
Duct tape x6
Cloth roll x2
|
950
|
III
|
Electricity I
|
60.000
|
Cement x10
Sheet metal x6
Planks x6
Nails x12
Scrap metal x26
Bucket of paint x12
Cloth roll x2
|
3.000
|
IV
|
Electricity I
|
100.000
|
Cement x12
Sheet metal x6
Planks x3
Nails x8
Scrap metal x20
Bucket of paint x20
Cloth roll x2
|
6.000
|
V
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Not Implemented
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Each level of Basement [WIP]
WORKSHOP
Expand
I
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Basement I
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4.000
|
Cement x4
Planks x10
|
600
|
II
|
Workshop I
|
8.000
|
Cement x8
Planks x10
|
1.200
|
III
|
Workshop II
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12.000
|
Cement x4
Planks x10
Scrap metal x8
Sheet metal x2
Nails x2
|
3.000
|
IV
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Workshop III
|
1.600
|
Cement x4
Planks x10
|
4.000
|
Each level of Workshop clears a part of the basement, expanding the buildable area.
ELECTRICITY
Expand
I
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Basement I
|
9.500
|
Wire x10
Scrap metal x20
Sheet metal x2
Electronic parts x6
Wiring component x4
|
380
|
II
|
Basement I
|
18.500
|
Wire x12
Scrap metal x35
Sheet metal x6
Electronic parts x10
Computer parts x4
Industrial fuse x4
Wiring component x10
|
900
|
III
|
Basement I
|
60.000
|
Wire x12
Scrap metal x35
Sheet metal x6
Electronic parts x10
Computer parts x4
Industrial fuse x4
Wiring component x25
|
10.000
|
Electricity upgrades are needed by other services, with higher levels unlocking more options.
The Electricity area isn't buildable.
WATER
Expand
I
|
Basement I
Electricity I
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7.600
|
Pipes x40
Scrap metal x60
Sheet metal x2
Duct tape x6
|
720
|
II
|
Basement I
Electricity II
|
14.500
|
Pipes x50
Scrap metal x80
Sheet metal x10
Computer parts x2
Electronic parts x6
Wire x2
|
3.200
|
III
|
Basement I
Electricity II
Water II
|
50.000
|
Pipes x30
Scrap metal x20
Sheet metal x15
|
15.000
|
Water upgrades are needed by other services, with higher levels unlocking more options.
The Water area isn't buildable.
HEATING
Expand
I
|
Basement I
|
3.500
|
Firewood x30
Pipes x10
Scrap metal x15
Planks x10
|
500
|
II
|
Basement I
Electricity I
|
23.000
|
Sheet metal x15
Pipes x25
Scrap metal x30
Wire x2
Planks x5
Wiring components x2
Mechanical parts x2
|
2.100
|
III
|
Basement I
Electricity II
|
100.000
|
Sheet metal x30
Pipes x50
Scrap metal x50
Wire x2
Electronic parts x5
Computer parts x3
Wiring components x5
Mechanical parts x10
|
15.000
|
Heating upgrades are needed by other services, with higher levels unlocking more options.
The Heating area isn't buildable.
SAUNA
Expand
I
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Basement I
|
8.700
|
Planks x12
Nails x20
Sheet metal x2
Scrap metal x16
Pipes x4
Leather roll x2
|
380
|
II
|
Basement I
Electricity I
|
17.500
|
Planks x30
Nails x35
Sheet metal x2
Scrap metal x24
Pipes x4
Leather roll x2
Cloth roll x2
|
1.100
|
III
|
Basement I
Electricity I
|
50.000
|
Planks x30
Nails x40
Sheet metal x2
Scrap metal x34
Pipes x4
Cement x4
Bucket of paint x2
|
5.000
|
IV
|
Basement I
Electricity I
|
80.000
|
Planks x35
Nails x45
Sheet metal x2
Scrap metal x35
Pipes x4
Cement x4
Bucket of paint x4
|
10.000
|
V
|
|
Not Implemented
|
Each level of Sauna improves its effects on mental health.
The Sauna area isn't buildable.
MUSHROOM FARM
Expand
I
|
Basement I
|
3.000
|
Planks x16
Nails x26
Sheet metal x2
Scrap metal x12
Leather roll x1
|
400
|
II
|
Basement I
Electricity I
Mushroom farm I
|
8.900
|
Planks x24
Nails x40
Sheet metal x2
Scrap metal x20
Leather roll x4
|
700
|
III
|
Basement I
Electricity I
Mushroom farm II
|
20.000
|
Cement x10
Pipes x4
Sheet metal x10
Scrap metal x30
Bucket of paint x4
|
3.000
|
IV
|
Basement I
Electricity I
Mushroom farm III
|
40.000
|
Cement x4
Pipes x4
Sheet metal x10
Scrap metal x30
Cloth roll x10
|
5.000
|
V
|
|
Not Implemented
|
The first level of Mushroom Farm add a buildable area and makes the mushroom spores harmless, purely cosmetic.
Every following upgrade expands its size.
MINES
Expand
I
|
Basement I
|
3.000
|
Planks x20
Nails x5
Sheet metal x2
Dynamite x8
Logs x5
Rails x8
|
200
|
II
|
Electricity I
Mines I
|
10.000
|
Planks x40
Nails x15
Sheet metal x2
Wiring Components x1
Mesh x5
Gravel x3
Dynamite x10
Logs x15
Rails x4
|
300
|
III
|
Electricity II
Mines II
|
50.000
|
Planks x70
Nails x30
Sheet metal x2
Wiring Components x2
Cable x1
Dynamite x12
Logs x32
Rails x16
|
1.500
|
IV
|
Electricity III
Mines III
Water I
|
120.000
|
Cement x20
Sheet metal x4
Scrap metal x10
Wiring components x4
Cable x2
Pipes x6
Mechanical parts x1
Electronic Parts x1
Dynamite x12
Rails x12
Rebar x20
|
3.000
|
V
|
|
Not Implemented
|
Can only be renovated by Ken Nakahara in the mines.
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones.
WALLS
Expand
I
|
|
1.700
|
Planks x30
Nails x30
Scrap metal x15
Duct tape x4
Tarp x2
|
75
|
II
|
Apartment electricity ON
Walls I
|
5.700
|
Planks x20
Nails x20
Scrap metal x10
Tarp x4
Cloth roll x2
Wire x1
Duct tape x5
Plywood x4
|
290
|
III
|
Apartment electricity ON
|
25.000
|
Planks x15
Nails x30
Scrap metal x15
Glass pane x2
Cloth roll x1
Wire x2
Wiring components x1
Plywood x12
Bucket of paint x1
|
2.500
|
IV
|
Apartment electricity ON
|
50.000
|
Planks x15
Nails x30
Scrap metal x15
Sand x2
Cloth roll x1
Wire x2
Bucket of paint x4
Wiring components x2
Plywood x20
Furniture parts x12
|
5.000
|
V
|
|
Not Implemented
|
The first two levels of Walls improve sleeping safety :
Bare walls give a ~60% chance for a sleep event to happen (unsafe).
Makeshift (level I) reduces it to ~30% (safe-ish).
Shabby (level II) negates it (safe).
BATHROOM
Expand
I
|
|
1.300
|
Planks x2
Nails x4
Scrap metal x5
Tarp x5
|
100
|
II
|
Apartment electricity ON
Apartment water I
|
4.500
|
Planks x10
Nails x20
Scrap metal x10
Glass pane x1
Pipes x3
Wire x1
Plywood x2
|
350
|
III
|
Apartment electricity ON
Apartment water II
|
20.000
|
Planks x4
Nails x8
Scrap metal x30
Cement x2
Pipes x6
Wire x1
Plywood x4
Wiring components x1
|
2.300
|
IV
|
Apartment electricity ON
Apartment water III
|
50.000
|
Planks x2
Nails x4
Scrap metal x30
Cement x2
Pipes x8
Wire x1
Glass pane x2
Wiring components x2
Plywood x8
Mechanical parts x1
|
6.000
|
V
|
|
Not Implemented
|
I
|
|
|
|
|
II
|
|
|
|
|
III
|
|
|
|
|
IV
|
|
|
|
|
V
|
|
Not Implemented
|
TEMPLATE (WIP)
Expand
I
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|
|
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II
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|
|
|
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III
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|
|
|
|
IV
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|
|
|
|
V
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Not Implemented
|
I
|
|
|
|
|
II
|
|
|
|
|
III
|
|
|
|
|
IV
|
|
|
|
|
V
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Not Implemented
|