Farming: Difference between revisions
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Coolthulhu (talk | contribs) Vines produce seeds now |
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Crops can be planted from seeds, that can be found in exploration or bought at [[Obenseuer/Shop_Vendors#Kurahaara_Brothers_Farming_Cooperative|Kurahaara's Stall]], or planted directly from produce, which may not be possible for every type of plant. | Crops can be planted from seeds, that can be found in exploration or bought at [[Obenseuer/Shop_Vendors#Kurahaara_Brothers_Farming_Cooperative|Kurahaara's Stall]], or planted directly from produce, which may not be possible for every type of plant. | ||
To plant, player has to interact {{Button|E}} with a farm to open its interface and move the seeds or the produce into the farm's storage, player can now preview the plant they are about to plant and start the process. Plants will now grow for hours, once fully grow, they start spoiling and will be harvestable. | To plant, player has to interact {{Button|E}} with a farm to open its interface and move the seeds or the produce into the farm's storage, player can now preview the plant they are about to plant and start the process. Plants will now grow for hours, once fully grow, they start spoiling and will be harvestable. Plants own spoilage doesn't affect resulting item's spoilage - a 10% Onion plant will still be harvested for 100% Onion item. Fruit spoilage however does carry over, meaning that a fully harvested fruit plant is likely to produce multiple non-stacking items. | ||
Plants that grow vertically produce singular fruits that can be harvested, after doing so, the plant will start growing new batch. The process continues as long as the vineroot had not spoiled. | Fruits always have Okay quality, plants harvested fully have quality dependent on Farming skill (need verification: at time of planting or harvesting? Are replanted plants affected by input plant's quality?). | ||
Plants that grow vertically produce singular fruits that can be harvested, after doing so, the plant will start growing new batch. The process continues as long as the vineroot had not spoiled. Vines produced from replanted fruit seem to be heavily penalized compared to vines from seeds, often unable to produce a single fruit before spoiling, but most vine plants produce seeds in addition to fruit. | |||
To harvest, player has to point and look at the crop and interact with it by pressing {{Button|E}}, harvesting is not performed from inside the interface. Terrariums are an exception: to harvest plants from those, you have to use the interface, which is faster. Plants that grow multiple fruits can be fully harvested by looking at the vineroot and pressing {{Button|E}}. | To harvest, player has to point and look at the crop and interact with it by pressing {{Button|E}}, harvesting is not performed from inside the interface. Terrariums are an exception: to harvest plants from those, you have to use the interface, which is faster. Plants that grow multiple fruits can be fully harvested by looking at the vineroot and pressing {{Button|E}}. | ||
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| Leek || Required || N/A || N/A || Small/Large || 100000s (1d 03:46:40) || Leek<br>Leek Seeds || Leek || TBD | | Leek || Required || N/A || N/A || Small/Large || 100000s (1d 03:46:40) || Leek<br>Leek Seeds || Leek || TBD | ||
|- | |- | ||
| Bell Peppers || Required || N/A || Required || Small/Large || 400000s (4d 15:06:40) || Bell Pepper<br>Bell Pepper Seeds || Bell Pepper | | Bell Peppers || Required || N/A || Required || Small/Large || 400000s (4d 15:06:40) || Bell Pepper<br>Bell Pepper Seeds || Bell Pepper | ||
Bell Pepper Seeds | |||
| TBD | |||
|- | |- | ||
| Tomatoes || Required || N/A || Required || Small/Large || 500000s (5d 18:53:20) || Tomato<br>Tomato Seeds || Tomato | | Tomatoes || Required || N/A || Required || Small/Large || 500000s (5d 18:53:20) || Tomato<br>Tomato Seeds || Tomato | ||
Tomato Seeds | |||
| TBD | |||
|- | |- | ||
| Cucumbers || Required || N/A || Required || Small/Large || 300000s (3d 11:20:00) || Cucumber Seeds || Cucumber || TBD | | Cucumbers || Required || N/A || Required || Small/Large || 300000s (3d 11:20:00) || Cucumber Seeds || Cucumber || TBD | ||
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| Wheat || Required || N/A || Excluded || Large || 90000s (1d 01:00:00) || Wheat<br>Wheat Seeds || Wheat || TBD | | Wheat || Required || N/A || Excluded || Large || 90000s (1d 01:00:00) || Wheat<br>Wheat Seeds || Wheat || TBD | ||
|- | |- | ||
| Hops || Required || N/A || Required || Small/Large || 400000s (4d 15:06:40) || Hops Seeds || Hops | | Hops || Required || N/A || Required || Small/Large || 400000s (4d 15:06:40) || Hops Seeds || Hops | ||
Hops Seeds | |||
| TBD | |||
|- | |- | ||
! colspan="9" | Mushrooms | ! colspan="9" | Mushrooms | ||
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! colspan="9" | Trees | ! colspan="9" | Trees | ||
|- | |- | ||
| Pine tree || Required || N/A || Excluded || Large || 443200s (5d 03:06:40) || Pine Cone || Wood Log || TBD | | Pine tree || Required || N/A || Excluded || Large || 443200s (5d 03:06:40) || Pine Cone || Junk Wood | ||
Wood Log | |||
Pine Cone || TBD | |||
|- | |- | ||
| Spruce tree || Required || N/A || Excluded || Large || 343200s (3d 23:20:00) || Spruce Cone || | | Spruce tree || Required || N/A || Excluded || Large || 343200s (3d 23:20:00) || Spruce Cone || Junk Wood | ||
Wood Log | |||
Spruce Cone || TBD | |||
|- | |- | ||
| Juniper tree || Required || N/A || Excluded || Large || 643200s (7d 10:40:00) || Juniper Berries || TBD || TBD | | Juniper tree || Required || N/A || Excluded || Large || 643200s (7d 10:40:00) || Juniper Berries || TBD || TBD | ||
|- | |- | ||
| Betel Palm || Required || N/A || Excluded || Large || 63200s (17:33:20) || Betel Palm Nut || | | Betel Palm || Required || N/A || Excluded || Large || 63200s (17:33:20) || Betel Palm Nut || Betel Palm Nut || TBD | ||
|- | |- | ||
! colspan="9" | Decorative plants | ! colspan="9" | Decorative plants | ||
Latest revision as of 16:29, 7 September 2026
In Obenseuer, player is able to grow and harvest many different plants to use the produce in the crafting or to sell it for profit.
Farms
Player can find farms owned by other NPCs around the world, notably the Kurahaara's Greenhouse, or craft or buy the farms themselves. In greenhouse, player can grow crops for Jomppe Kurahaara using the planting space inside after asking him for a job. Farms can be bought from Möbelmann Furnitures or crafted from fertile soil upon finding an associated blueprints, the player can then place inside Player's Tenement. Farms can have two important modifiers - Sun, allowing to plant crops that need sunlight, and Moist, allowing to plant mushrooms.
In the Player's Tenement, player can place farms inside the apartment, in the basement, or inside the dedicated greenhouse on the roof available once player renovates the Stairwell fully. Farms placed near the windows, on the balcony and under the greenhouse roof will have a Sun modifier, farms placed in dark areas away from windows will have Moist modifier.
Special Note: Player's Apartment windows allow the Sun modifier, but after makeshift extension is added to the Right room, that modifier is replaced with the Moist modifier.
Besides regular farms, there are also farms with supports, allowing to grow vineroot plants (like tomatoes, cucumbers and bell peppers), and farms with UV light, giving a Sun modifier as a substitute for sunlight. A terrarium gives at the same time both Sun and moist modifier and is not affected by the placement inside tenement. All different types can be purchased at Möbelmann Furnitures or crafted upon finding an associated blueprint.
Planting
Crops can be planted from seeds, that can be found in exploration or bought at Kurahaara's Stall, or planted directly from produce, which may not be possible for every type of plant.
To plant, player has to interact with a farm to open its interface and move the seeds or the produce into the farm's storage, player can now preview the plant they are about to plant and start the process. Plants will now grow for hours, once fully grow, they start spoiling and will be harvestable. Plants own spoilage doesn't affect resulting item's spoilage - a 10% Onion plant will still be harvested for 100% Onion item. Fruit spoilage however does carry over, meaning that a fully harvested fruit plant is likely to produce multiple non-stacking items.
Fruits always have Okay quality, plants harvested fully have quality dependent on Farming skill (need verification: at time of planting or harvesting? Are replanted plants affected by input plant's quality?).
Plants that grow vertically produce singular fruits that can be harvested, after doing so, the plant will start growing new batch. The process continues as long as the vineroot had not spoiled. Vines produced from replanted fruit seem to be heavily penalized compared to vines from seeds, often unable to produce a single fruit before spoiling, but most vine plants produce seeds in addition to fruit.
To harvest, player has to point and look at the crop and interact with it by pressing , harvesting is not performed from inside the interface. Terrariums are an exception: to harvest plants from those, you have to use the interface, which is faster. Plants that grow multiple fruits can be fully harvested by looking at the vineroot and pressing .
Player can also leave Moldy Piles in-the-world that will grow regular mushrooms in about one and a half month since the pile was placed.
List of plantable plants
Note: this list was pulled from the game files, presence of every plant in the game is not checked.
Note: the growth time is the base time, it will be further modified by the efficiency of the farm. Also, in Kurahaara greenhouse all the plants seem to grow in half the time.
| Name | Sunlight/ UV light |
Moist | Vine supports | Farm size | Growth time (at 100% efficiency) |
Planted from | Yield | Amount |
|---|---|---|---|---|---|---|---|---|
| Crops | ||||||||
| Turnips | Required | N/A | N/A | Small/Large | 80000s (22:13:20) | Turnip Turnip Seeds |
Turnip | TBD |
| Potatoes | Required | N/A | N/A | Small/Large | 260000s (3d 00:13:20) | Potato Potato Seeds |
Potato | TBD |
| Lettuce | Required | N/A | N/A | Small/Large | 259200s (3d) | Lettuce Seeds | Lettuce | TBD |
| Peas | Required | N/A | Required | Small/Large | 350000s (4d 01:13:20) | Pea Seeds | Pea | TBD |
| Sugar Beet | Required | N/A | N/A | Small/Large | 86400s (1d) | Sugar Beet Sugar Beet Seeds |
Sugar Beet | TBD |
| Carrots | Required | N/A | N/A | Small/Large | 86400s (1d) | Carrot Carrot Seeds |
Carrot | TBD |
| Cabbages | Required | N/A | N/A | Large | 345600s (4d) | Cabbage Seeds | Cabbage | TBD |
| Rye | Required | N/A | Excluded | Large | 90000s (1d 01:00:00) | Rye Rye Seeds |
Rye | TBD |
| Onions | Required | N/A | N/A | Small/Large | 95000s (1d 02:23:20) | Onion Onion Seeds |
Onion | TBD |
| Leek | Required | N/A | N/A | Small/Large | 100000s (1d 03:46:40) | Leek Leek Seeds |
Leek | TBD |
| Bell Peppers | Required | N/A | Required | Small/Large | 400000s (4d 15:06:40) | Bell Pepper Bell Pepper Seeds |
Bell Pepper
Bell Pepper Seeds |
TBD |
| Tomatoes | Required | N/A | Required | Small/Large | 500000s (5d 18:53:20) | Tomato Tomato Seeds |
Tomato
Tomato Seeds |
TBD |
| Cucumbers | Required | N/A | Required | Small/Large | 300000s (3d 11:20:00) | Cucumber Seeds | Cucumber | TBD |
| Watermelons | Required | N/A | N/A | Large | 400000s (4d 15:06:40) | Watermelon Seeds | Watermelon | TBD |
| Wheat | Required | N/A | Excluded | Large | 90000s (1d 01:00:00) | Wheat Wheat Seeds |
Wheat | TBD |
| Hops | Required | N/A | Required | Small/Large | 400000s (4d 15:06:40) | Hops Seeds | Hops
Hops Seeds |
TBD |
| Mushrooms | ||||||||
| Mushrooms | N/A | Required | N/A | Small/Large | 63200s (17:33:20) | Bag of Mushrooms | Bag of Mushrooms | TBD |
| Green Mushrooms (Low Potency) | N/A | Required | N/A | Small/Large | 100000s (1d 03:46:40) | Bag of Green Mushrooms (Low Potency) | Bag of Green Mushrooms (Low Potency) | TBD |
| Green Mushrooms (Medium Potency) | N/A | Required | N/A | Small/Large | 95000s (1d 02:23:20) | Bag of Green Mushrooms (Medium Potency) | Bag of Green Mushrooms (Medium Potency) | TBD |
| Green Mushrooms (High Potency) | N/A | Required | N/A | Small/Large | 90000s (1d 01:00:00) | Bag of Green Mushrooms (High Potency) | Bag of Green Mushrooms (High Potency) | TBD |
| Orange Mushrooms | N/A | Required | N/A | Small/Large | 110000s (1d 06:33:20) | Bag of Orange Mushrooms | Bag of Orange Mushrooms | TBD |
| Trees | ||||||||
| Pine tree | Required | N/A | Excluded | Large | 443200s (5d 03:06:40) | Pine Cone | Junk Wood
Wood Log Pine Cone || TBD | |
| Spruce tree | Required | N/A | Excluded | Large | 343200s (3d 23:20:00) | Spruce Cone | Junk Wood
Wood Log Spruce Cone || TBD | |
| Juniper tree | Required | N/A | Excluded | Large | 643200s (7d 10:40:00) | Juniper Berries | TBD | TBD |
| Betel Palm | Required | N/A | Excluded | Large | 63200s (17:33:20) | Betel Palm Nut | Betel Palm Nut | TBD |
| Decorative plants | ||||||||
| Cactus | Required | N/A | N/A | TBD | 73200s (20:20:00) | Cactus Seeds | ||
| Snake Plant | Required | N/A | N/A | TBD | 43200s (12:00:00) | Snakeplant Seeds | ||
| Monstera Plant | Required | N/A | N/A | TBD | 86400s (1d) | Monstera Plant Seeds | ||
| Dracaena Fragrans Plant | Required | N/A | N/A | TBD | 43200s (12:00:00) | Dracaena Fragrans Plant Seeds | ||
| Aralia Plant | Required | N/A | N/A | TBD | 43200s (12:00:00) | Aralia Plant Seeds | ||
| Soleirolia Plant | Required | N/A | N/A | TBD | 13200s (03:40:00) | Soleirolia Plant Seeds | ||
| Heracleum Plant | Required | N/A | N/A | TBD | 33200s (09:13:20) | Heracleum Plant Seeds | ||
Temperature
If player wants to grow crops at Kurahaara Greenhouse, the temperature must be kept at 20°C by keeping the stove fueled. Player's own farms do not need any temperature management in the current version.
Selling the crops
Main article: Farming Job
Crops grown inside greenhouse, and only those, can be sold to Jomppe after completing Kurahaara Farmer quest.
Other crops can be sold to Obenseuer/Shop Vendors: both vegetable vendor and decorative plant vendor will buy vegetables and mushrooms, but their budgets are rather small (<1000 OC).
Skill
For each planted crop, player gains skill in farming, the higher the skill the better quality of the crops are, and lower the chances are for plants to die when growing. Higher quality affects the selling value of the crops that Jomppe is willing to pay for. Large farm fields inside greenhouse have a lower skill gain than regular farms.
See also