User:Stohrendorf1
Jump to navigation
Jump to search
Character-dot-number codes (aka "raven book code")
- E.1 (
bookset_skin1
) - C.2 (
bookset_skin1
;large_transformer
) - N.03 (
electricalbox_006_skin1
) - P.4 (assumption;
folder_001_paper_skin1
) - K.05 (
electricalbox_006_skin1
) - H.8 (
bookset_skin1
) - H.08 (
electricalbox_006_skin1
) - S.9 (
bookset_skin1
) - V 1.10 (assumption;
electricalbox_007
) - Q1.11 (assumption;
puzzle_box_005_skin1
;construction_elevator
) - EC.12 (assumption;
spool_001
)
Except for S.9, the other probable codes follow the Fibonacci sequence: 1, 2, 3, 5, 8.
Abbreviations
- MT = Minitrain
- CW = Counterweight
- FG = Floodgate
- HG = Hydro Generator
- CR = Control Room
Unsolved codes
- EL93FA342AG2222 (
text_random_02
)- the "2222" might refer to
notepad_001_skin3
, where there is an entry "door b34 2222" - "EL" might be related to the Villa woodboxes code, as both start with "EL"
- the "2222" might refer to
- A1275 3356 8123 C82 (
bill_001
) - T3Y82 / N32 V80 LNG 404 (
text_random_01
) - T01 / S2778 INFRA (
text_random_07
) - K471C A0 / JCD D26 M3 Y93 (
cardboard_box_001
; first one is from a stock texture: https://www.textures.com/download/CardboardImprints0009/28987)
Red herrings
hydraulicbox_001_skin1
has leet-speak saying "nothing"
Possible codes
fuses_01
contains "17.22" and "17.52"control_panel_003-6_skin1
contains many syllables, which can be used to build words like "ERIK", "MORKO", "NOTHING" and others, while some of them are of no obvious use.credit_card
: "4321 7890 0000 4356"electricalbox_004
: "M1 Y23" / "M2 Y26" / "M3 Y28"fuses_02
: standing out because of its unusual pattern of codes: "G42", "H55"puzzle_box_016
: "SW-WFM6-EWL-M52" (Stalburg Water - Water Flow Meter 6 - ???)smallelectricalbox_004
: "Y93 755"bulletin_board_002_skin1
: handwritten with red marker: "2C"sign_14_skin5
: "BREAKER 1" / "POWERLINE" / "TGD-SBC-4" / "BR4 TGDNUM PO7 TGD1"sign_14_skin7
: "BREAKER 2" / "POWERLINE" / "HW-SBC-2" / "BR4 HWNUM+1 O34 C87 EA2 N6"doors/door_002.wav
- Comment " 00000000 00000210 00000884 00000000000359EC 00000000 0002A271 00000000 00000000 00000000 00000000 00000000 00000000" - notice the leading space, possibly wrapped from "000359EC 00000000 0002A271 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000210 00000884 00000000". Mostly all are just 8 zeros, except for 4 values out of the 13 (000359EC at index 0, 0002A271 at index 2, 00000210 at index 10, 00000884 at index 11).
Unsorted
height_limit_sign_001_skin2
contains a seemingly hand-written number "6"skin0
...skin2
contain "HEIGHT LIMIT 2.2m", "...2.3m", "...2.6m", characters 2, 3 and 6 reversed resolve to the word "tie"
train_arrival_monitor_001
should be investigated, could be a red herring.mailbox_skin2
has text encododed in binary saying "the truth is in tunnels / Robin" (all lowercase except the first letter of "Robin")- There seems to be an unusual (aka statistically significant) high occurence of "1993" or "93".
smallelectricalbox_004
contains "Y93 755"control_panel_003-6
contains "MV 93"railroad_signal_control_box
contains "B1=I" and "93"text_random_02
contains "EL93FA342 AG2222"cardboard_box_001
contains "1993" and "JCD D26 M3 Y93"plasticbucket_002
contains "V. 1993"notepad_001_skin3
contains "bergman tunnel entrance 7893"
- The right part of "Zunttis rag" (aka
scientific_table_001_skin3
, see Letter box) is unused, but seems to contain a lot of words.- It also has 27 columns and 9 rows of letters, both a multiple of 3, so the letter grid can be split into 9x3 squares of size 3x3.
- Note the "9x3", which may be related to the occurences of "93", possibly giving a multi-level tap code, i.e. a single tap code of size 9x3 referring to a square, and a 3x3 tap code referring to a letter, or something similar, e.g. it can be divided into 3 9x9 grids.
- The box is 27 characters wide same length as the Finnish alphabet and it also includes the ÅÄÖ (reversed) from the Finnish alphabet. might be a hint towards using an extended alphabet.
- XT and YT could be "X Transpose & Y Transpose" to hint towards double transposition cipher.
- G0 could be a clue to where to start the alphabet count (e.g A=0, B=1, C=2 etc. instead of A=1, B=2,C=3)
- based on that the points above transposition keys could be: XT:(11,16,9,21,25,20,13,19,19,8,18,0,16,7,19,15,4,22,3,22,3,13,11,0,15,0,22,12) and YT: (3,12,24,5,20,3,10,8,13,19,7,24,23,14,15,14,24,1,28,27,26,15,5,7,18,17,4)
- The Wasteland notes "truth" can be extended by "RESEARSTOPPED" from the Wasteland radio morse, resolving the anomaly "T.50=P".
locker_door_001_skin2
: "MEETING" / "12.8 23:30" / "REMEBER TO GIVE LETTERS TO AH!"- In the in-game card deck, the spades' queen seems to be missing,
Historical references
darts
: "24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors.papers_001_skin2
: 1959 / 15.3.1983- 15th of March 1983: Poland massively increased prices of gasoline, coffee and cigarettes; paper mentions a "Coffee, beer and leisure manager, Alex Houghton"
- 1959, "Fresh water act": https://www.ecolex.org/details/legislation/water-rights-act-1959-lex-faoc089407/
Random ideas
- SMV could cause some color blindness, making you see only red colors; Elo hideout symbols partially supports that idea, because there's colored light making parts of the symbols nearly invisible. One idea that came up on Discord is that you can't see red colors when healed from SMV.