Obenseuer/Modding
Custom Unity files for Obenseuer can be loaded using the OSLoader, created by Ierdna100.
Adding new furniture
Furnitures are made out of two prefabs, the furniture prefab and the preview prefab.
Furniture prefab
Rendered on layer 12
, named as Placeable
.
Component structure
Prefab (FurniturePlaceable.cs)
-> rotate (empty object)
-> Stuff (components, like the MeshRenderer, of the furniture)
Preview prefab
Rendered on layer 11
, named as ItemPreview
.
Component structure
Preview Prefab
-> rotate (ObjectPreview.cs)
-> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs)