Cut maps: Difference between revisions

143 bytes added ,  12 November 2023
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ending 2
(added garrys mod port of menttiprojekti)
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! scope="col" |Description
! scope="col" |Description
|-
|-
| colspan="4" style="text-align:center;" |'''Act 1'''
| style="text-align:center;" colspan="4" |'''Act 1'''
|-
|-
|[[File:Prologue.jpg|200x200px]]
|[[File:Prologue.jpg|200x200px]]
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|-
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|<br />[[File:Tunnel3old.png|left|frameless|200x200px]]
|tunnel3
|tunnel3
|3: Forgotten World
|3: Forgotten World
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|Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory
|Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory
|-
|-
| colspan="4" style="text-align:center;" |'''Act 2'''
| style="text-align:center;" colspan="4" |'''Act 2'''
|-
|-
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|Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Markku Siltanen|Mark]] is arrested for breaking into the bank were planned.
|Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Markku Siltanen|Mark]] is arrested for breaking into the bank were planned.
|-
|-
| colspan="4" style="text-align:center;" |'''Act 3'''
| style="text-align:center;" colspan="4" |'''Act 3'''
|-
|-
|[[File:Industrial.jpg|200x200px]]
|[[File:Industrial.jpg|200x200px]]
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|residential
|residential
|9: To Save a City
|9: To Save a City
|Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map.
|Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map. This map, along with parts of "residential_old", would be reused and modified for [[Ending 2]]
|-
|-
|[[File:Residential_old.jpg|200x200px]]
|[[File:Residential_old.jpg|200x200px]]
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|The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway.
|The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway.
|-
|-
|[[File:Motorway.jpg|200x200px]]
|[[File:residential_cut.jpeg|200x200px]]
|motorway
|motorway
|9: To Save a City
|9: To Save a City
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|An incomplete ending map set at Mark's cabin in Finland. Missing several brushes and entities.
|An incomplete ending map set at Mark's cabin in Finland. Missing several brushes and entities.
|-
|-
| colspan="4" style="text-align:center;" |'''Misc'''
| style="text-align:center;" colspan="4" |'''Misc'''
|-
|-
|[[File:Arctic_test.jpg|200x200px]]
|[[File:Arctic_test.jpg|200x200px]]
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|A more recent version of [[office]]
|A more recent version of [[office]]
|-
|-
|[[File:Teaser.jpg|200x200px]]
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|teaser
|teaser
|N/A
|N/A
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|Older version of [[hallway|current]] map, Mörkö appears as 2D texture instead of 3D model.
|Older version of [[hallway|current]] map, Mörkö appears as 2D texture instead of 3D model.
|}
|}
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