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! scope="col" |Description | ! scope="col" |Description | ||
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| | | style="text-align:center;" colspan="4" |'''Act 1''' | ||
|- | |- | ||
|[[File:Prologue.jpg|200x200px]] | |[[File:Prologue.jpg|200x200px]] | ||
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|- | |- | ||
| | |<br />[[File:Tunnel3old.png|left|frameless|200x200px]] | ||
|tunnel3 | |tunnel3 | ||
|3: Forgotten World | |3: Forgotten World | ||
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|Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory | |Originally intended to be the first map of Heavy Industry of the Past, the map takes place in the areas surrounding the steel factory | ||
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| | | style="text-align:center;" colspan="4" |'''Act 2''' | ||
|- | |- | ||
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|Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Markku Siltanen|Mark]] is arrested for breaking into the bank were planned. | |Intended to be an additional section of [[cistern]], the map features an underground server room along with a bank located above it. A puzzle involving shutting off the bank's security system and a sequence in which [[Markku Siltanen|Mark]] is arrested for breaking into the bank were planned. | ||
|- | |- | ||
| | | style="text-align:center;" colspan="4" |'''Act 3''' | ||
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|[[File:Industrial.jpg|200x200px]] | |[[File:Industrial.jpg|200x200px]] | ||
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|residential | |residential | ||
|9: To Save a City | |9: To Save a City | ||
|Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map. | |Based heavily off of "residential_old", this map was intended to be the original starting point for Chapter 9. The player would exit their truck in a small residential area, and then proceed into a service tunnel which would take them to the next map. This map, along with parts of "residential_old", would be reused and modified for [[Ending 2]] | ||
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|[[File:Residential_old.jpg|200x200px]] | |[[File:Residential_old.jpg|200x200px]] | ||
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|The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway. | |The second map of the cut driving missions, this map takes place in a shipyard located north of Point Elias. The player would be required to solve a puzzle in order to proceed through the yard, and would eventually make their way to the expressway. | ||
|- | |- | ||
|[[File: | |[[File:residential_cut.jpeg|200x200px]] | ||
|motorway | |motorway | ||
|9: To Save a City | |9: To Save a City | ||
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|An incomplete ending map set at Mark's cabin in Finland. Missing several brushes and entities. | |An incomplete ending map set at Mark's cabin in Finland. Missing several brushes and entities. | ||
|- | |- | ||
| | | style="text-align:center;" colspan="4" |'''Misc''' | ||
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|[[File:Arctic_test.jpg|200x200px]] | |[[File:Arctic_test.jpg|200x200px]] | ||
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|A more recent version of [[office]] | |A more recent version of [[office]] | ||
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| | | | ||
|teaser | |teaser | ||
|N/A | |N/A | ||
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|Older version of [[hallway|current]] map, Mörkö appears as 2D texture instead of 3D model. | |Older version of [[hallway|current]] map, Mörkö appears as 2D texture instead of 3D model. | ||
|} | |} | ||
{{Navigation}} |
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