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(Created page with "Custom Unity files for Obenseuer can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. ==Adding new furniture== Furnitures are made out of two prefabs, the furniture prefab and the preview prefab. ===Furniture prefab=== Rendered on layer <code>12</code>, named as <code>Placeable</code>. Component structure <code> Prefab (FurniturePlaceable.cs) -> rotate (empty object) -> Stuff (components, like the MeshRenderer,...") |
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Custom Unity files for [[Obenseuer]] can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. | Custom Unity files for [[Obenseuer]] can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. Additional modding library, the [https://github.com/BoettcherDasOriginal/OSML_ObenseuerSimpleModdingLibrary/ OSML] created by BoettcherDasOriginal, is available for OSLoader. | ||
==Adding new furniture== | ==Adding new furniture== | ||
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===Furniture prefab=== | ===Furniture prefab=== | ||
Rendered on layer <code>12</code>, named as <code>Placeable</code>. | Rendered on user layer <code>12</code>, named as <code>Placeable</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Prefab (FurniturePlaceable.cs) | Prefab (FurniturePlaceable.cs) | ||
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===Preview prefab=== | ===Preview prefab=== | ||
Rendered on layer <code>11</code>, named as <code>ItemPreview</code>. | Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Preview Prefab | Preview Prefab | ||
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-> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | -> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | ||
</code> | </code> | ||
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