Jail: Difference between revisions

334 bytes added ,  7 July
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When player is caught by the Police, they are placed to one of the two cells inside the jail. Player is provided with daily rations to keep them alive.
When player is caught by the Police, they are placed to one of the two cells inside the jail. Player is provided with daily rations to keep them alive.


Player is overviewed by a guard posted in the jail, who can be called with a button inside the cell to ask for remaining sentence time, attempt to bribe them or ask for needed items.
Player is overviewed by a guard posted in the jail, who can be called with a button inside the cell to ask for remaining sentence time, attempt to bribe them or ask for needed items. If the player calls the guard and says nothing too many times the guard will attack the player.


Player's personal items are taken away and put in a storage lockers next to the guard. Owned items the player had on them during imprisonment will be permanently taken away, unless they are placed inside the backpack. After player is released, they are free to take their personal items back from the lockers.
Player's personal items are taken away and put in a storage lockers next to the guard. Owned items the player had on them during imprisonment will be permanently taken away, unless they are placed inside the backpack. After player is released, they are free to take their personal items back from the lockers.
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In the cell, to help to pass the time of served sentence, player can sleep, pass 2 hours with a game console or by reading an Osmo Olut magazine and pass 4 hours by scratching the wall or talking with [[Colton]]. Player has to have satisfied thirst, hunger and have a positive mental health to attempt those activities.
In the cell, to help to pass the time of served sentence, player can sleep, pass 2 hours with a game console or by reading an Osmo Olut magazine and pass 4 hours by scratching the wall or talking with [[Colton]]. Player has to have satisfied thirst, hunger and have a positive mental health to attempt those activities.


If player is taken to the second cell of the two, they can talk with Colton living in the cell's hole, passing time or browsing his vendor offer.
If player is taken to the second cell of the two, they can talk with Colton living in the cell's hole, passing time or browsing his vendor offer. The player can go between the two cells if they lockpick the vent and lockpick the other vent to access the other cell.
 
If the player calls the guard while in the opposite cell the were put into the guard will imprison the player again


==Escaping==
==Escaping==
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