Body message: Difference between revisions

10 bytes added ,  15 September 2018
m
Fixed an typo and reduced the amount of wild specualtion by 1%.
m (→‎Bunker breaker: Added an idea what HWNUM+1 might be.)
m (Fixed an typo and reduced the amount of wild specualtion by 1%.)
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[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
It's located in [[Isle2]] and is a code written on the sheet which covers an unknown corpse in a side building.
It's located in [[reserve2]] and is a code written on the sheet which covers an unknown corpse in a side building.


== Cracking the code ==
== Cracking the code ==
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Which translates to:
Which translates to:
  I will show the (F2) (C4) ?O... tell the right answer under ground to the right person.
  I will (F1(show?)) the (F2) (C4) ?O... tell the right answer under ground to the right person.


The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.
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