Obenseuer/Modding: Difference between revisions

771 bytes added ,  Tuesday at 16:14
Created page with "Custom Unity files for Obenseuer can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. ==Adding new furniture== Furnitures are made out of two prefabs, the furniture prefab and the preview prefab. ===Furniture prefab=== Rendered on layer <code>12</code>, named as <code>Placeable</code>. Component structure <code> Prefab (FurniturePlaceable.cs) -> rotate (empty object) -> Stuff (components, like the MeshRenderer,..."
(Created page with "Custom Unity files for Obenseuer can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. ==Adding new furniture== Furnitures are made out of two prefabs, the furniture prefab and the preview prefab. ===Furniture prefab=== Rendered on layer <code>12</code>, named as <code>Placeable</code>. Component structure <code> Prefab (FurniturePlaceable.cs) -> rotate (empty object) -> Stuff (components, like the MeshRenderer,...")
(No difference)
csseditors
1,639

edits