Obenseuer/Modding: Difference between revisions

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(Created page with "Custom Unity files for Obenseuer can be loaded using the [https://github.com/Ierdna100/OSLoader OSLoader], created by Ierdna100. ==Adding new furniture== Furnitures are made out of two prefabs, the furniture prefab and the preview prefab. ===Furniture prefab=== Rendered on layer <code>12</code>, named as <code>Placeable</code>. Component structure <code> Prefab (FurniturePlaceable.cs) -> rotate (empty object) -> Stuff (components, like the MeshRenderer,...")
 
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===Furniture prefab===
===Furniture prefab===
Rendered on layer <code>12</code>, named as <code>Placeable</code>.
Rendered on user layer <code>12</code>, named as <code>Placeable</code>.


Component structure
Component structure
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===Preview prefab===
===Preview prefab===
Rendered on layer <code>11</code>, named as <code>ItemPreview</code>.
Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>.


Component structure
Component structure
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