Hallway: Difference between revisions

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Hallway is a secret dark map with sightings of [[Mörkö]]. It is accessible by opening door B2 in the Bergmann tunnels with the code 4027. The flashlight isn't effective due to a heavy fog around the whole area. The tunnel itself is a long hallway, with sounds of breathing getting gradually louder. If you reach the end, and attempt to open the door, Mörkö appears behind you, ending the map.
Hallway is a secret dark map with physical sightings of [[Mörkö]]. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.


Being ambushed by Mörkö places you in a storage closet in [[tunnel3]], skipping [[tunnel2]] entirely.
==Gameplay==
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely.
 
=Achievements=
===Hidden Achievements===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 70%;"
!style="width: 5%"| Icon !!style ="width: 20%""| Name !!style="width: 75%" | Description
|-
|[[File:Ach_question.jpg]]||???||???
|}


=Trivia=
=Trivia=
*Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same.  
*Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same.  
*Mörkö itself is photographable, making it the one picture in the game impossible to photograph all spots.  
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.  


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Revision as of 22:06, 13 November 2018

hallway
mapimage:hallway
General
Map Name hallway
BSP Name infra_ee_hallway
Stalburg Map hallway
Statistics
Photo Spots 1
Corruption Spots 0
Repair Spots 0
Mistake Spots 0
Geocaches 0
Water Flow Meters 0
Connected Maps
Previous Map tunnel1
Next Map tunnel3


Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.

Gameplay

This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely.

Achievements

Hidden Achievements

Icon Name Description
Ach question.jpg ??? ???

Trivia

  • Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same.
  • Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.