Hallway: Difference between revisions
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| title = hallway | | title = hallway | ||
| bspname = infra_ee_hallway | | bspname = infra_ee_hallway | ||
| mapname = bergmann_tunnels | |||
| photospots = 1 | | photospots = 1 | ||
| corruptionspots = 0 | | corruptionspots = 0 |
Revision as of 12:22, 10 December 2018
General | |
---|---|
Map Name | hallway |
BSP Name | infra_ee_hallway |
Stalburg Map | hallway |
Statistics | |
Photo Spots | 1 |
Corruption Spots | 0 |
Repair Spots | 0 |
Mistake Spots | 0 |
Geocaches | 0 |
Water Flow Meters | 0 |
Connected Maps | |
Previous Map | tunnel1 |
Next Map | tunnel3 |
Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.
Gameplay
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely.
Achievements
Hidden Achievements
Icon | Name | Description |
---|---|---|
??? | ??? |
Trivia
- Depending on how fast/slow Mark is on navigating the hallway, he may be ambushed earlier than the end of the door, the result however, is the same.
- Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.