Office monitor code: Difference between revisions
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[[File:Binary.png|thumb|571x571px|The "matrix effect" on the monitor. The in-game version is animated. |alt=]]This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the Hacker's Den in [[sewer]]. The code can also be found | [[File:Binary.png|thumb|571x571px|The "matrix effect" on the monitor. The in-game version is animated. |alt=]]This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the Hacker's Den in [[sewer]]. The code can also be found as early as the first module of [[INFRA]], on a computer in [[office]]. The code was also initially decoded 11/04/2017 by user '''lavatube'''. | ||
as early as the first module of [[INFRA]], on a computer in [[office]]. The code was also initially decoded 11/04/2017 by user '''lavatube'''. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|01100101 01111000 01100100 00101110 01110100 | |01100101 01111000 01100100 00101110 01110100 | ||
|exd.t | |exd.t | ||
| | |d.tex | ||
|- | |- | ||
|2 | |2 | ||
Line 95: | Line 93: | ||
|} | |} | ||
Writing down the rearranged snippets in reverse order starting from line string 5, you get the following text: | |||
''in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind'' | |||
{{Needs-investigation}} Although this only seems to be a collection of hints about where to find the other hints, it is possible that it is used as a key in some not yet discovered puzzle. | |||
Revision as of 04:44, 27 May 2020
This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the Hacker's Den in sewer. The code can also be found as early as the first module of INFRA, on a computer in office. The code was also initially decoded 11/04/2017 by user lavatube.
Line string | Binary code | Decoded text | Rearranged |
---|---|---|---|
1 | 01100101 01111000 01100100 00101110 01110100 | exd.t | d.tex |
2 | 00101110 01110010 01100101 01101110 01110100 | .rent | nt.re |
3 | 01100011 01100011 01101001 01100100 01100101 | ccide | ccide |
4 | 00101110 01100001 01110100 01110010 01101111 | .atro | tro.a |
5 | 01100101 01101001 01101110 00101110 01101101 | ein.m | in.me |
6 | 01100010 01100101 01101000 01101001 01101110 01100100 | behind | - |
7 | 01100101 01111001 00101110 01101100 | ey.l | ley. |
8 | 01101100 00101110 01110110 01100001 | l.va | .val |
9 | 01110010 01101101 01100101 | rme | mer |
10 | 01100001 01101101 01101000 | amh | ham |
11 | 01110011 00101110 01101001 01110010 01100100 | s.ird | irds. |
12 | 01100010 01110010 01110101 01100101 00101110 | brue | rue.b |
13 | 01110011 01100101 00101110 01110100 | se.t | se.t |
14 | 01101100 00101110 01100110 01100001 | l.fa | .fal |
15 | 01100101 01110011 01100011 01101111 01100100 | escod | codes |
16 | 01101110 01100001 01110010 01111001 00101110 | nary. | nary. |
17 | 00101110 01100010 01101001 01110100 | .bit | t.bi |
Writing down the rearranged snippets in reverse order starting from line string 5, you get the following text:
in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind
Although this only seems to be a collection of hints about where to find the other hints, it is possible that it is used as a key in some not yet discovered puzzle.