Hallway: Difference between revisions

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m (CitadelCore moved page Infra ee hallway to Hallway: Moved this page for compatibility with the bot.)
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{{Map_infobox
{{Map_infobox
   | image = Morkoeehallway.jpg
   | image = ee_hallway.png
   | title = hallway
   | title = hallway
   | bspname = infra_ee_hallway
   | bspname = infra_ee_hallway
Line 9: Line 9:
   | geocaches = 0
   | geocaches = 0
   | flowmeters = 0
   | flowmeters = 0
  | previousmap = [[tunnel1]]
  | nextmap = [[tunnel3]]
}}
}}


hallway is a dark map with sightings of [[Mörkö]]. It is accessible by opening the B2 door in the Bergmann tunnels with the code 4027.
Hallway is a secret dark map with physical sightings of [[Mörkö]]. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.


In there your flashlight does not work very well, since there is a lot of fog. It is basically just a long hallway, with sounds of breathing. When you reach the end, and attempt to open the door, Mörkö appears behind you.
==Gameplay==
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]].


By going through B2 you are missing out on the raft ride and the [[Puzzle: Pine Fell Water Plant| Pine Fell water plant]].
=Achievements=
===Hidden Achievements===
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width: 70%;"
!style="width: 5%"| Icon !!style ="width: 20%""| Name !!style="width: 75%" | Description
|-
|[[File:Ach_question.jpg]]||???||???
|}
 
=Trivia=
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.  


{{bot_integration}}
{{bot_integration}}

Latest revision as of 11:43, 20 January 2024

hallway
mapimage:hallway
General
Map Name hallway
BSP Name infra_ee_hallway
Stalburg Map hallway
Statistics
Photo Spots 1
Corruption Spots 0
Repair Spots 0
Mistake Spots 0
Geocaches 0
Water Flow Meters 0
Connected Maps
Previous Map tunnel1
Next Map tunnel3


Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.

Gameplay[edit | edit source]

This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely. Weirdly enough the door code 4027 is also the code for the blast doors in City Gates.

Achievements[edit | edit source]

Hidden Achievements[edit | edit source]

Icon Name Description
Ach question.jpg ??? ???

Trivia[edit | edit source]

  • Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.