Hallway: Difference between revisions
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{{Map_infobox | {{Map_infobox | ||
| image = | | image = ee_hallway.png | ||
| title = hallway | | title = hallway | ||
| bspname = infra_ee_hallway | | bspname = infra_ee_hallway | ||
Line 16: | Line 16: | ||
==Gameplay== | ==Gameplay== | ||
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. | This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]]. | ||
=Achievements= | =Achievements= | ||
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=Trivia= | =Trivia= | ||
*Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots. | *Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots. | ||
{{bot_integration}} | {{bot_integration}} |
Latest revision as of 11:43, 20 January 2024
General | |
---|---|
Map Name | hallway |
BSP Name | infra_ee_hallway |
Stalburg Map | hallway |
Statistics | |
Photo Spots | 1 |
Corruption Spots | 0 |
Repair Spots | 0 |
Mistake Spots | 0 |
Geocaches | 0 |
Water Flow Meters | 0 |
Connected Maps | |
Previous Map | tunnel1 |
Next Map | tunnel3 |
Hallway is a secret dark map with physical sightings of Mörkö. The tunnel itself is a long hallway, with disturbing sounds and breathing that gradually gets louder.
Gameplay[edit | edit source]
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Mark has 57% chances to encounter Mörkö while pushing onwards at one of the three spots along the tunnel and 43% chances to encounter Mörkö at the end of the tunnel, waiting behind Mark as he tries to open the door. Mörkö, who places Mark in a storage closet in tunnel3, skipping the Pinefell Water Treatment Plant entirely. Weirdly enough the door code 4027 is also the code for the blast doors in City Gates.
Achievements[edit | edit source]
Hidden Achievements[edit | edit source]
Icon | Name | Description |
---|---|---|
??? | ??? |
Trivia[edit | edit source]
- Mörkö itself is photographable, yet yields no comment from Mark, and also makes it the one picture in the game impossible to photograph all spots.