Lockpicking: Difference between revisions
(Created page with "Player can lockpick various doors, lockers and suitcases using Lock picks. ==Lockpicking== To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact with locked target. Player has to match the spinning indicator with the small area on the lock by pressing Left Mouse Button. Each lock has a difficulty that determines the speed of the indicator. Successful attempt will open the lock, failed...") |
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==Lockpicking== | ==Lockpicking== | ||
To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact with locked target. Player has to match the spinning indicator with the small area on the lock by pressing | To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact {{Button|E}} with locked target. Player has to match the spinning indicator with the small area on the lock by pressing {{ButtonLM}}. | ||
Each lock has a difficulty that determines the speed of the indicator. Successful attempt will open the lock, failed ones will consume one lock pick. Some lockpicked locks will get replaced by new ones over time, requiring to lockpick them again. | Each lock has a difficulty that determines the speed of the indicator, being drunk will increase the difficulty of the lock. Successful attempt will open the lock, failed ones will consume one lock pick. Some lockpicked locks will get replaced by new ones over time, requiring to lockpick them again, sometimes with a higher difficulty. | ||
Lock pick can open locked doors, lockers and suitcases, they cannot open locked safes and cash registers. Not all doors and suitcases are also lockpickable, some require [[Keys]] or are permanently locked. | Lock pick can open locked doors, lockers and suitcases, they cannot open locked safes and cash registers. Not all doors and suitcases are also lockpickable, some require [[Keys]] or are permanently locked. | ||
==Skill== | ==Skill== | ||
Progress in the lockpicking skill is gained through repeated attempts, with harder locks granting greater rewards. | |||
=== Skill Gain === | |||
* '''Successful attempts''' grant the most skill progression. | |||
* '''Failed attempts''' still provide some progression, but less than successes. | |||
* '''Lock difficulty''' directly affects the amount of skill gained — higher difficulty equals larger rewards. | |||
=== Difficulty Scaling === | |||
As the player’s '''Lockpicking skill''' increases: | |||
* The effective difficulty of locks decreases. | |||
* Locks become easier and faster to pick. | |||
* High skill levels greatly improve success rates, even against tougher locks. | |||
=== Summary === | |||
* Practice raises Lockpicking, whether the attempt succeeds or fails. | |||
* Harder locks yield faster progression. | |||
* Increased skill reduces overall lock difficulty, making lockpicking progressively easier. | |||
==Obtaining Lockpicks== | |||
Lockpicks can be acquired in several ways: | |||
=== Purchase === | |||
* Occasionally available at the '''Hardware Stall'''. | |||
* Rarely found at the '''One Stop Shop'''. | |||
* Prices can be high, making them less affordable in the early game. | |||
=== Loot === | |||
* Lockpicks may appear as '''random loot''' during exploration. | |||
=== Crafting === | |||
Lockpicks can be crafted at a '''Metalworking Bench''' once the player has unlocked the required '''Machining skill recipes'''. The following equipment is needed: | |||
* '''Angle Grinder''' | |||
* '''Geared Head Drill''' | |||
* '''Metalworking Lathe''' | |||
'''Recipes:''' | |||
# '''1 Scrap Metal → 5 Lockpicks + 1 Metal Shavings''' | |||
#* On failure: '''1 Metal Shavings''' | |||
# '''1 Sheet Metal → 25 Lockpicks + 4 Metal Shavings''' | |||
#* On failure: '''1 Scrap Metal + 4 Metal Shavings''' | |||
== | == Strategies == | ||
* '''Efficient Skill Training''': With a limited supply of lockpicks, focus on '''Effortless''', '''Easy''', and '''Moderate''' difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks. | |||
* '''High-Difficulty Training''': If the player can afford a large stock of lockpicks, they can repeatedly attempt '''higher-difficulty locks''', gaining faster skill progression through persistence. | |||
* '''Difficulty Manipulation''': Drinking alcohol before lockpicking increases the apparent difficulty of '''Effortless''' and '''Easy''' locks, raising them to '''Medium''' while still being manageable. This provides greater skill gain per attempt. | |||
* '''Crafting for Sustainability''': Because lockpicks are expensive, crafting them is often the most sustainable option. | |||
** A '''Metalworking Workbench (Geared Head Drill)''' can be found in the lower floor of '''Deekula B9 Apartments''', unlocked after starting either ''Me Mash!'' or ''Priest’s Debt''. | |||
** For efficient mass production, a '''Metalworking Lathe''' can be purchased from '''Samuel Jonasson'''. | |||
* '''Profit Potential''': With a reliable crafting setup, lockpicks can also serve as a valuable '''source of income''' through resale. | |||
{{OS_Gameplay}} | |||
Latest revision as of 02:48, 7 September 2025
Player can lockpick various doors, lockers and suitcases using Lock picks.
LockpickingEdit
To lockpick, player has to equip the lock picks into the primary hand slot inside inventory and then interact with locked target. Player has to match the spinning indicator with the small area on the lock by pressing .
Each lock has a difficulty that determines the speed of the indicator, being drunk will increase the difficulty of the lock. Successful attempt will open the lock, failed ones will consume one lock pick. Some lockpicked locks will get replaced by new ones over time, requiring to lockpick them again, sometimes with a higher difficulty.
Lock pick can open locked doors, lockers and suitcases, they cannot open locked safes and cash registers. Not all doors and suitcases are also lockpickable, some require Keys or are permanently locked.
SkillEdit
Progress in the lockpicking skill is gained through repeated attempts, with harder locks granting greater rewards.
Skill GainEdit
- Successful attempts grant the most skill progression.
- Failed attempts still provide some progression, but less than successes.
- Lock difficulty directly affects the amount of skill gained — higher difficulty equals larger rewards.
Difficulty ScalingEdit
As the player’s Lockpicking skill increases:
- The effective difficulty of locks decreases.
- Locks become easier and faster to pick.
- High skill levels greatly improve success rates, even against tougher locks.
SummaryEdit
- Practice raises Lockpicking, whether the attempt succeeds or fails.
- Harder locks yield faster progression.
- Increased skill reduces overall lock difficulty, making lockpicking progressively easier.
Obtaining LockpicksEdit
Lockpicks can be acquired in several ways:
PurchaseEdit
- Occasionally available at the Hardware Stall.
- Rarely found at the One Stop Shop.
- Prices can be high, making them less affordable in the early game.
LootEdit
- Lockpicks may appear as random loot during exploration.
CraftingEdit
Lockpicks can be crafted at a Metalworking Bench once the player has unlocked the required Machining skill recipes. The following equipment is needed:
- Angle Grinder
- Geared Head Drill
- Metalworking Lathe
Recipes:
- 1 Scrap Metal → 5 Lockpicks + 1 Metal Shavings
- On failure: 1 Metal Shavings
- 1 Sheet Metal → 25 Lockpicks + 4 Metal Shavings
- On failure: 1 Scrap Metal + 4 Metal Shavings
StrategiesEdit
- Efficient Skill Training: With a limited supply of lockpicks, focus on Effortless, Easy, and Moderate difficulty locks. Since locks reset over time, players can repeatedly train on lower difficulties without wasting resources. In the early game, it’s best to save scarce lockpicks for these easier locks.
- High-Difficulty Training: If the player can afford a large stock of lockpicks, they can repeatedly attempt higher-difficulty locks, gaining faster skill progression through persistence.
- Difficulty Manipulation: Drinking alcohol before lockpicking increases the apparent difficulty of Effortless and Easy locks, raising them to Medium while still being manageable. This provides greater skill gain per attempt.
- Crafting for Sustainability: Because lockpicks are expensive, crafting them is often the most sustainable option.
- A Metalworking Workbench (Geared Head Drill) can be found in the lower floor of Deekula B9 Apartments, unlocked after starting either Me Mash! or Priest’s Debt.
- For efficient mass production, a Metalworking Lathe can be purchased from Samuel Jonasson.
- Profit Potential: With a reliable crafting setup, lockpicks can also serve as a valuable source of income through resale.