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==Indiegogo campaign synopsis 2nd revision==
==Indiegogo campaign synopsis 2nd revision==
''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is rich in history, with medieval castles and other historical locations visitable in game.''
''Third important dimension of the game is the story. That is, INFRA tells about deep structural corruption in a realistic but fictional city called Stalburg. The physical structure reflects and symbolizes past interests and political games. As an engineer, your days go from interesting yet ordinary facility inspection to struggles against the mistakes and hazards of the past. You get to use your wits and experience to '''balance between survival and the quest for truth'''. There’s a lot to discover and learn about the world also outside the beaten path.''


''It is also realistic – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure was built during the 1960s when the city's industrialization was at its peak. The city is aesthetic – there is lot of art glorifying city's industrious past. The city embeds interesting political history, defined by its industrial past. Major political axles are anti-technological vs. technological and liberal vs. authoritative. The city is at a point of redefining itself. These multiple political parties and organizations add to the story, a deep networked story in which corruption has far-reaching roots.''
''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is '''rich in history''', with medieval castles and other historical locations visitable in game.''
 
''It is also '''realistic''' – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure was built during the 1960s when the city's industrialization was at its peak. The city is '''aesthetic''' – there is lot of art glorifying city's industrious past. The city embeds interesting political history, defined by its industrial past. Major political axles are anti-technological vs. technological and liberal vs. authoritative. The city is at a point of redefining itself. These multiple political parties and organizations add to the story, a '''deep networked story''' in which corruption has far-reaching roots.''


~Posted on INFRA Indiegogo page, 2015.
~Posted on INFRA Indiegogo page, 2015.