Office: Difference between revisions
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[[Markku Siltanen|Mark]] starts in the meeting room and is told to control a presentation to his coworkers and boss. | [[Markku Siltanen|Mark]] starts in the meeting room and is told to control a presentation to his coworkers and boss. | ||
After the meeting, he goes to his office and picks up his flashlight, camera and hardhat. | After the meeting, he goes to his office and picks up his flashlight, camera and hardhat. | ||
He attempts to use the lift to go down to the lobby, but the power fails halfway through. Mark makes a snide remark that, "It looks like someone forgot to pay the electrical bill". | He attempts to use the lift to go down to the lobby, but the power fails halfway through. Mark makes a snide remark that, "It looks like someone forgot to pay the electrical bill". He needs to use a breaker panel to fix the malfunctioning the doors. This is a brief introduction to some of the game's puzzle mechanics. Mark is then forced to abandon the lift at the 3rd floor and use the stairs the rest of the way to the ground floor. Mark then goes to see the receptionist and pick up his keys for the [[Hammer Valley Dam]], and the [[Bergmann Tunnels]]. | ||
After picking up his keys from the lobby, he leaves the building via a truck in the basement carpark. This will exit the level and begin loading [[reserve1]]. | After picking up his keys from the lobby, he leaves the building via a truck in the basement carpark. This will exit the level and begin loading [[reserve1]]. | ||
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Office has gone through a variety of changes throughout development, with numerous versions being created. The aesthetic of the building has been changed on multiple occasions, and the layout of the building has been changed numerous times. Early screenshots show Mark's personal office with a significantly more open design, and is shown as being directly connected to surrounding areas. The atrium area also did not exist in earlier builds, and was instead replaced by a small outdoor courtyard located on the third floor. This also resulted in the original lobby area having a much lower ceiling. | Office has gone through a variety of changes throughout development, with numerous versions being created. The aesthetic of the building has been changed on multiple occasions, and the layout of the building has been changed numerous times. Early screenshots show Mark's personal office with a significantly more open design, and is shown as being directly connected to surrounding areas. The atrium area also did not exist in earlier builds, and was instead replaced by a small outdoor courtyard located on the third floor. This also resulted in the original lobby area having a much lower ceiling. | ||
=Achievements= | |||
Two achievements can be gotten in 'Office'. The two being, "A Bad Case of the Mondays" and "Preparations". | |||
"A Bad Case of the Mondays" can be gotten by climbing onto the railing just after leaving the meeting, or [[Marrku Siltanen|Mark's]] office, and jumping down. | |||
"Preparations" Can be achieved by completing the chapter by entering the pickup truck with ''sv_cheats 0'' for the entire chapter | |||
=Gallery= | =Gallery= |
Revision as of 00:08, 20 September 2017
General | |
---|---|
Map Name | office |
BSP Name | infra_c1_m1_office |
Stalburg Map | office |
Statistics | |
Photo Spots | 0 |
Corruption Spots | 3 |
Repair Spots | 0 |
Mistake Spots | 0 |
Geocaches | 1 |
Water Flow Meters | 0 |
Connected Maps | |
Previous Map | N/A |
Next Map | N/A |
Office is the first map in INFRA.
Story
Mark starts in the meeting room and is told to control a presentation to his coworkers and boss. After the meeting, he goes to his office and picks up his flashlight, camera and hardhat. He attempts to use the lift to go down to the lobby, but the power fails halfway through. Mark makes a snide remark that, "It looks like someone forgot to pay the electrical bill". He needs to use a breaker panel to fix the malfunctioning the doors. This is a brief introduction to some of the game's puzzle mechanics. Mark is then forced to abandon the lift at the 3rd floor and use the stairs the rest of the way to the ground floor. Mark then goes to see the receptionist and pick up his keys for the Hammer Valley Dam, and the Bergmann Tunnels. After picking up his keys from the lobby, he leaves the building via a truck in the basement carpark. This will exit the level and begin loading reserve1.
Locations
Alcista Building
The Alcista Building is a series of grouped mixed-use office buildings located in Downtown Stalburg. The National Consulting Group is headquartered in the 'A' Building of the complex, which contains a large atrium, multiple conference rooms and private offices, a sauna, a restaurant, and an underground parking garage.
Development
Office has gone through a variety of changes throughout development, with numerous versions being created. The aesthetic of the building has been changed on multiple occasions, and the layout of the building has been changed numerous times. Early screenshots show Mark's personal office with a significantly more open design, and is shown as being directly connected to surrounding areas. The atrium area also did not exist in earlier builds, and was instead replaced by a small outdoor courtyard located on the third floor. This also resulted in the original lobby area having a much lower ceiling.
Achievements
Two achievements can be gotten in 'Office'. The two being, "A Bad Case of the Mondays" and "Preparations". "A Bad Case of the Mondays" can be gotten by climbing onto the railing just after leaving the meeting, or Mark's office, and jumping down. "Preparations" Can be achieved by completing the chapter by entering the pickup truck with sv_cheats 0 for the entire chapter