Body message: Difference between revisions
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It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]]. | It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]]. | ||
The body itself is | {{Needs-investigation}} The body itself is possibly [[Albert Hartman]]. | ||
[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br /> | [[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br /> | ||
It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building. | It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building. | ||
== Cracking the code == | ==Cracking the code== | ||
The code sequence for the body message is: | The code sequence for the body message is: | ||
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Which translates to: | Which translates to: | ||
I will | I will [F1] the truth [C4] to tell the right answer to the right person. | ||
It is currently unknown what the answer is, but a hint suggests it is three words. | It is currently unknown what the answer is, but a hint seen on the board with the birds on the hill in Hammer Valley suggests it is three words. | ||
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes. | The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col"|Key | ! scope="col" |Key | ||
! scope="col"|Word | ! scope="col" |Word | ||
! scope="col"|Source | ! scope="col" |Source | ||
! scope="col"|Reliability | ! scope="col" |Reliability | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''A''' | | colspan="4" style="text-align:center;" |'''A''' | ||
|- | |- | ||
|'''A1''' | |'''A1''' | ||
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|Confirmed | |Confirmed | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''B''' | | colspan="4" style="text-align:center;" |'''B''' | ||
|- | |- | ||
|'''B1''' | |'''B1''' | ||
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|Confirmed | |Confirmed | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''C''' | | colspan="4" style="text-align:center;" |'''C''' | ||
|- | |- | ||
|C1 | |C1 | ||
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|- | |- | ||
|'''C4''' | |'''C4''' | ||
|Code | |{{Needs-investigation}} Code | ||
|S.N.W Reactor Infoboard | |S.N.W Reactor Infoboard | ||
|Likely (It fits) | |Likely (It fits) | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''D''' | | colspan="4" style="text-align:center;" |'''D''' | ||
|- | |- | ||
|D1 | |D1 | ||
|Other World | |{{Needs-investigation}} Other World | ||
|Bunker Drawing | |Bunker Drawing | ||
|Probable | |Probable | ||
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| | | | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''E''' | | colspan="4" style="text-align:center;" |'''E''' | ||
|- | |- | ||
|E1 | |E1 | ||
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|- | |- | ||
|'''E4''' | |'''E4''' | ||
|To | |{{Needs-investigation}} To | ||
|Unconfirmed | |Unconfirmed | ||
|Inferred from bunker computer code | |Inferred from bunker computer code; at least the second letter must be an "o" | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''F''' | | colspan="4" style="text-align:center;" |'''F''' | ||
|- | |- | ||
|'''F1''' | |'''F1''' | ||
|Show | |{{Needs-investigation}} Show | ||
|Guess | |Guess | ||
|Likely (It fits) | |Likely (It fits), the first two characters "sh" are confirmed from the bunker computer code | ||
|- | |- | ||
|'''F2''' | |'''F2''' | ||
|Truth | |Truth | ||
| | | | ||
| | |Found in an unused texture in the game files, named "hallway_f2". | ||
|- | |- | ||
|F3 | |F3 | ||
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|- | |- | ||
|'''F4''' | |'''F4''' | ||
| | |Answer | ||
|reserve2 | |reserve2 | ||
|Confirmed | |Confirmed from bunker computer code; the Hammer Valley birds board suggests it's three words. | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''G''' | | colspan="4" style="text-align:center;" |'''G''' | ||
|- | |- | ||
|'''G1''' | |'''G1''' | ||
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| | | | ||
|- | |- | ||
| colspan="4" style="text-align:center;"|'''H''' | | colspan="4" style="text-align:center;" |'''H''' | ||
|- | |- | ||
|H1 | |H1 | ||
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|} | |} | ||
== Clues == | ==Clues== | ||
[[File:Body_message.jpg|512px]] | [[File:Body_message.jpg|512px]] | ||
== The hint == | ==The hint== | ||
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br /> | The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br /> | ||
There are four clues here, each representing a location or map in INFRA. | There are four clues here, each representing a location or map in INFRA. | ||
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"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?" | "[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?" | ||
=== [[Bunker]] breaker === | ===[[Bunker]] breaker=== | ||
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br /> | This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br /> | ||
Possibilities here are the signs on the breakers themselves which have small text as follows: | Possibilities here are the signs on the breakers themselves which have small text as follows: | ||
(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br /> | (Breaker 1) Main text: <code>TGD-SBC-4</code>, small text: <code>BR4 TGDNUM PO7 TGD1</code><br /> | ||
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6 | (Breaker 2) Main text: <code>HW-SBC-2</code>, small text: <code>BR4 HWNUM+1 O34 C87 EA2 N6</code> | ||
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a | TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a <code>NUM</code> on them, prefixed by their name, with 1 being added to <code>HWNUM</code>.<br /> | ||
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br/> | Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br /> | ||
Reading only the letters on breaker 2 reveals word | Reading only the letters on breaker 2 reveals word <code>OCEAN</code>. The breaker is assigned with number 2 so <code>HWNUM+1</code> could be 3. | ||
Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE | Comparing numbers to first letters of bunker computer yields: <code>POR TGDU ODE COR EAU NG</code> , which can be re-arranged into: <code>ATOP UNDERGROU_D CORE</code> | ||
=== [[Central]] control === | ===[[Central]] control=== | ||
This clue refers to the control room in [[Central]], where there are a few code possibilities. | This clue refers to the control room in [[Central]], where there are a few code possibilities. | ||
==== Morse ==== | ====Morse==== | ||
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br /> | The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br /> | ||
==== Pegboard ==== | ====Pegboard==== | ||
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br /> | The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br /> | ||
(Click this image for a HD, zoomable view.) | (Click this image for a HD, zoomable view.) | ||
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[[File:metro_control_panel_001.png|512px]] | [[File:metro_control_panel_001.png|512px]] | ||
===== Pegs ===== | =====Pegs===== | ||
These are the pegboard pegs, transcribed.<br /> | These are the pegboard pegs, transcribed.<br /> | ||
E means empty, P means peg and M means peg with marker. | E means empty, P means peg and M means peg with marker. | ||
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(end) | (end) | ||
===== Notes ===== | =====Notes===== | ||
====== Note 1 ====== | ======Note 1====== | ||
[[File:Pegboard_note_1.png]] | [[File:Pegboard_note_1.png]] | ||
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C3 = WILL | C3 = WILL | ||
====== Note 2 ====== | ======Note 2====== | ||
[[File:Pegboard_note_2.png]] | [[File:Pegboard_note_2.png]] | ||
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(unreadable) | (unreadable) | ||
====== Note 3 ====== | ======Note 3====== | ||
[[File:Pegboard_note_3.png]] | [[File:Pegboard_note_3.png]] | ||
=== [[Villa]] office === | ===[[Villa]] office=== | ||
See [[Villa woodboxes]]. | See [[Villa woodboxes]]. | ||
=== [[Reactor]] SNW === | ===[[Reactor]] SNW=== | ||
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored. | This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored. | ||
[[Category:ARG]] | [[Category:ARG]] |