Body message: Difference between revisions

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It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]].
It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]].


The body itself is likely [[Albert Hartman]].
{{Needs-investigation}} The body itself is possibly [[Albert Hartman]].


[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building.
It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building.


== Cracking the code ==
==Cracking the code==


The code sequence for the body message is:
The code sequence for the body message is:
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Which translates to:
Which translates to:
  I will (F1(show?)) the truth (C4(code?)) to tell the right answer to the right person.
  I will [F1] the truth [C4] to tell the right answer to the right person.


It is currently unknown what the answer is, but a hint suggests it is three words.
It is currently unknown what the answer is, but a hint seen on the board with the birds on the hill in Hammer Valley suggests it is three words.


The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes.
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col"|Key
! scope="col" |Key
! scope="col"|Word
! scope="col" |Word
! scope="col"|Source
! scope="col" |Source
! scope="col"|Reliability
! scope="col" |Reliability
|-
|-
| colspan="4" style="text-align:center;"|'''A'''
| colspan="4" style="text-align:center;" |'''A'''
|-
|-
|'''A1'''
|'''A1'''
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|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''B'''
| colspan="4" style="text-align:center;" |'''B'''
|-
|-
|'''B1'''
|'''B1'''
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|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''C'''
| colspan="4" style="text-align:center;" |'''C'''
|-
|-
|C1
|C1
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|-
|-
|'''C4'''
|'''C4'''
|Code
|{{Needs-investigation}} Code
|S.N.W Reactor Infoboard
|S.N.W Reactor Infoboard
|Likely (It fits)
|Likely (It fits)
|-
|-
| colspan="4" style="text-align:center;"|'''D'''
| colspan="4" style="text-align:center;" |'''D'''
|-
|-
|D1
|D1
|Other World
|{{Needs-investigation}} Other World
|Bunker Drawing
|Bunker Drawing
|Probable
|Probable
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|
|
|-
|-
| colspan="4" style="text-align:center;"|'''E'''
| colspan="4" style="text-align:center;" |'''E'''
|-
|-
|E1
|E1
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|-
|-
|'''E4'''
|'''E4'''
|To
|{{Needs-investigation}} To
|Unconfirmed
|Unconfirmed
|Inferred from bunker computer code
|Inferred from bunker computer code; at least the second letter must be an "o"
|-
|-
| colspan="4" style="text-align:center;"|'''F'''
| colspan="4" style="text-align:center;" |'''F'''
|-
|-
|'''F1'''
|'''F1'''
|Show
|{{Needs-investigation}} Show
|Guess
|Guess
|Likely (It fits)
|Likely (It fits), the first two characters "sh" are confirmed from the bunker computer code
|-
|-
|'''F2'''
|'''F2'''
|Truth
|Truth
|
|
|
|Found in an unused texture in the game files, named "hallway_f2".
|-
|-
|F3
|F3
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|-
|-
|'''F4'''
|'''F4'''
|3 Words
|Answer
|reserve2
|reserve2
|Confirmed by [[Sewer monitor code]]
|Confirmed from bunker computer code; the Hammer Valley birds board suggests it's three words.
|-
|-
| colspan="4" style="text-align:center;"|'''G'''
| colspan="4" style="text-align:center;" |'''G'''
|-
|-
|'''G1'''
|'''G1'''
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|
|
|-
|-
| colspan="4" style="text-align:center;"|'''H'''
| colspan="4" style="text-align:center;" |'''H'''
|-
|-
|H1
|H1
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|}
|}


== Clues ==
==Clues==


[[File:Body_message.jpg|512px]]
[[File:Body_message.jpg|512px]]


== The hint ==
==The hint==
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br />
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br />
There are four clues here, each representing a location or map in INFRA.
There are four clues here, each representing a location or map in INFRA.
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"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"


=== [[Bunker]] breaker ===
===[[Bunker]] breaker===
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
Possibilities here are the signs on the breakers themselves which have small text as follows:
Possibilities here are the signs on the breakers themselves which have small text as follows:


(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 1) Main text: <code>TGD-SBC-4</code>, small text: <code>BR4 TGDNUM PO7 TGD1</code><br />
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6
(Breaker 2) Main text: <code>HW-SBC-2</code>, small text: <code>BR4 HWNUM+1 O34 C87 EA2 N6</code>


TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a <code>NUM</code> on them, prefixed by their name, with 1 being added to <code>HWNUM</code>.<br />
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br/>
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
Reading only the letters on breaker 2 reveals word <code>OCEAN</code>. The breaker is assigned with number 2 so <code>HWNUM+1</code> could be 3.


Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE
Comparing numbers to first letters of bunker computer yields: <code>POR TGDU ODE COR EAU NG</code> , which can be re-arranged into: <code>ATOP UNDERGROU_D CORE</code>


=== [[Central]] control ===
===[[Central]] control===
This clue refers to the control room in [[Central]], where there are a few code possibilities.
This clue refers to the control room in [[Central]], where there are a few code possibilities.


==== Morse ====
====Morse====
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />


==== Pegboard ====
====Pegboard====
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
(Click this image for a HD, zoomable view.)
(Click this image for a HD, zoomable view.)
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[[File:metro_control_panel_001.png|512px]]
[[File:metro_control_panel_001.png|512px]]


===== Pegs =====
=====Pegs=====
These are the pegboard pegs, transcribed.<br />
These are the pegboard pegs, transcribed.<br />
E means empty, P means peg and M means peg with marker.
E means empty, P means peg and M means peg with marker.
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  (end)
  (end)


===== Notes =====
=====Notes=====
====== Note 1 ======
======Note 1======
[[File:Pegboard_note_1.png]]
[[File:Pegboard_note_1.png]]


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  C3 = WILL
  C3 = WILL


====== Note 2 ======
======Note 2======
[[File:Pegboard_note_2.png]]
[[File:Pegboard_note_2.png]]


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  (unreadable)
  (unreadable)


====== Note 3 ======
======Note 3======
[[File:Pegboard_note_3.png]]
[[File:Pegboard_note_3.png]]


=== [[Villa]] office ===
===[[Villa]] office===
See [[Villa woodboxes]].
See [[Villa woodboxes]].


=== [[Reactor]] SNW ===
===[[Reactor]] SNW===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.


[[Category:ARG]]
[[Category:ARG]]
Anonymous user

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